wow, i keep having all this trouble pasting the code into bitmaps.map (seems like a pretty crude way of doing it BTW) first, its hard to tell where it goes (it seems you just hit paste, after the last 12 at the end, am i right?) then, hexeditor keeps crashing when i try to save, so a ppf for the texture would be nice. Basically, however id like to know if i'm doing it right.
and as for you:
i know this may be n00bish but how do you applie the ppf files to the BITMAPS.MAP, SOUNDS.MAP and UI.MAP ?? thanks
you apply the ppf to deathisland.map, and you need to do some copying and pasting for the other texture, which hopefully Iron Forge will enlighten us with how to do.