Help with [jmad] tag

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
TheShadow





Posts: 54
Joined: Sun Jun 25, 2006 10:15 am
Location: Cali, U.S.A

Help with [jmad] tag

Post by TheShadow »

I was just wondering if someone could tell me how to edit the [jmad] tag so the Sentinels in my MP map would move around randomly, or at least move at all.
Image
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

i have the same problems trying to make elites do it all i get is a elite that walks in place.
hawaiian_modder





Posts: 9
Joined: Thu Dec 15, 2005 6:01 pm

Post by hawaiian_modder »

The Shadow, Open up the sentinel tag in insolence.
Go to animation calls, Go to chunk number 2(Combat), Click weapon class, Click Weapon, Click full body animations.
There it will say Idle. Also it will have the Reflexive 5 Chunk. In that put what the animation chunk is. So for move forward put 0. Thats what I would think.
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

the elites are harder to fix becuase there is a flag somewhere on the bipd that makes its movement based on the controler and not the jmad. Once i find the value i will post an updated ifp so people can make movable spartans and elites.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

so your saying i did it right it's just that there's an unknown value that controls movement?
srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

for the elite try changing the position change speed in dothalo
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

I tried that but it didn't work.
beware_of_gecko





Posts: 49
Joined: Fri Apr 28, 2006 4:09 pm

Post by beware_of_gecko »

Guardian wrote:i have the same problems trying to make elites do it all i get is a elite that walks in place.
Use elites from single player that works for me.
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

beware_of_gecko wrote:Use elites from single player that works for me.
Yeah but I'm trying to make it so nonmodders see an elite that walks or just slides forward.
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

do what i did, just meta offset copy the elite from sp over the mp elite. everyone will see it slide.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

non modders don't see jmads
h





Posts: 12
Joined: Mon Feb 27, 2006 7:08 pm

Post by h »

turk644 wrote:the elites are harder to fix becuase there is a flag somewhere on the bipd that makes its movement based on the controler and not the jmad. Once i find the value i will post an updated ifp so people can make movable spartans and elites.
the flag is in the bipd tag where you select what kind of bipd it is (player, human, flood, covenant, new covenant, etc)
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

did you test that to see if it works and makes it run?
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

thanks all I got it to work but meta offseting but one more question, what happens if an person that is an elite joins?
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

it wont effect other players, it would only effect people on your box.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Post Reply