Grenadiac wrote:Some objects in Halo only have 1 rotation axis (yaw). The MP Equipment, player spawns, and MP flags only rotate in yaw (there may be others). When you edit these items, that is the only axis that works.
Grenadiac
...which is actually "roll"
....since everything is laying on it's back, Z being up of course....and rotation on the Z axis, or xy plane, is "roll".
The rotations in Halo go Z, Y, X (xy plane, zx plane, zy plane)
which are Roll, Yaw and Pitch...respectively.
SparkEdit rotates correctly, but the rotations are labeled wrong.
If SE's rotations are labeled correctly, then that would assume that the object's rotational axes are completely different than their placement axes....which just doesn't make any sense to me.
i.e. Z, which is up, would be Y, X would be Z and Y would be X
Which doesn't even look nice next to the placement coords.
This is what it looks like in Halo, placement axes next to rotational axes (for objects that rotate on all axes): XYZZYX
Going off of SE's rotation labels it'd be like this: XYZYXZ
On a side note, I've found that once in a while, if you select an object and hit the "Yaw" button it will rotate it on the Y axis, which is Yaw, but it's incorrect.
The program seems to be confused because the rotation should actually be roll, but it's labeled yaw.
If you zero out the rotation and then hit Yaw it will Roll it on the Z axis, which is correct for Halo.
Someone please correct me if I'm wrong...but I'm not. hehe
