How do you give enemies AI???

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
UberNube





Posts: 61
Joined: Tue Oct 04, 2005 12:43 pm
Location: Flyin my hog on coagulation
Contact:

How do you give enemies AI???

Post by UberNube »

I have been trying te set up a mod where I can shoot grunts out of my AR and have them fight enemies for me, but so far they just sit there. Can anyone help me on this please? Thanks in advance!!! :D :cry:
User avatar
I Trunks I





Posts: 640
Joined: Fri Oct 15, 2004 11:15 am
Location: on my bed sleeping...
Contact:

Post by I Trunks I »

i dont think u can change this. if there is, i didnt know about it >X(

your own little Gnome army :D
User avatar
Bigern1990




Wordewatician 100

Posts: 120
Joined: Sat May 21, 2005 7:55 am
Contact:

Post by Bigern1990 »

You can go into hmt, then bipeds, then grunts, and change the team they are on from covenant to human. They won't shoot, but i dont know if they will follow you. However, shooting them out of the gun creates new characters that dont have an AI script on them. Any other character in the game has an AI script on them. Shooting them out of your gun creates objects without an AI script...so they just sit there. If you change the grunts team to human, all grunts in the game will be on your side. I'am sure you can shoot them out of the gun and they will help you, but it would tkae lots of scripting and coding.
Image
UberNube





Posts: 61
Joined: Tue Oct 04, 2005 12:43 pm
Location: Flyin my hog on coagulation
Contact:

Post by UberNube »

OK, thanks for the help guys.
Oh well, I can always go back to making my needler/sniper/shotgun/assault rifle. LOL
User avatar
xbox




Blacksmith

Posts: 2022
Joined: Wed Jul 28, 2004 3:28 pm
Location: Hi.

Post by xbox »

you'd have to open your map in hek+ extract the scenario open the scenario in sapin make new encounters and sqauds with AI and a whole bunch of move and firing points
then build a cache file using tool
change the map header to pc and extract your map and rebuild

or you can do it the old\easy way and extract the actv tags from an sp map rebuild it in yours and put the actv in vehicles and flip them in spark edit
User avatar
gh0570fchurch




Snitch!

Posts: 3374
Joined: Sat Oct 01, 2005 11:04 am
Location: San Diego Area, CA
Contact:

Post by gh0570fchurch »

Bigern1990 wrote:They won't shoot, but i dont know if they will follow you.
That's bound to confuse someone. :?
Image
Dr.Cox wrote:gh0570fchurch has a mexi-stash. =D
Post Reply