Bridge over coag v2.1 (skull forest)

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Should i add more structures?

Yes
23
92%
No
2
8%
 
Total votes: 25

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snakejknight




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Bridge over coag v2.1 (skull forest)

Post by snakejknight »

ok, this the2nd version of bridge over coag, it has new bases, vehicles, weapon, and structures. it is still in progrress, wat would make this quicker is if i could get some help with slc, everything is added properly, and i have shade's plugins in it

wats to come:

1, bipd swaps
2, lighting, and sky edits
3, sound fixing
4, jmad edits
5, more structures (maybe)
6, fix game types

I'm going to need pics, and it would realy help if someone sould make this slc

Image

Image

Image

Download

Image

thnx PPFNOOB101 for the pix


V2.1 (Skull Forest)

Image

well i downloaded the new entity and go this map slc (finaly) so i decided to expand on it, its the same basic idea, but gone a little further

slc-yes
lighting mods-yes
jmad edits- yes

Image
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Skull.rar
(8.61 MiB) Downloaded 501 times
Last edited by snakejknight on Mon Jul 31, 2006 10:16 pm, edited 5 times in total.
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Post by PPFNOOB101 »

cant help with slc...sorry, and im at work, but ill get picks in an hour and a half when im home

if u figure out slc, could u help me with a tut???
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Elite747




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Post by Elite747 »

Ill try making it SLC. But can u upload it to Halomods please? it would be much easier.
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Post by snakejknight »

Ill try making it SLC. But can u upload it to Halomods please? it would be much easier.
its too big, it won't let me, but yea, thnx if u can do it, my aim is srchrisknight if u wanna send it
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Post by Elite747 »

Ok, how many types of items did you add to the map?
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Post by snakejknight »

ummmm, i added 2 bipds, 4 machines, the pelican, creep, fuel rod cannon, and i think thats it
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Post by -Treetoad- »

looks kool :D cant wait to try it out
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Post by MasterChief2829 »

I can't see anything in those tiny pics...
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Post by -Treetoad- »

I played it, but there were some things you could have fixed
1. the angle of one of the bases is messed up
2.base shader doesnt match(the one with coag map all over it)
3.fuel rod cannon makes really loud teleport noise

other that those I think this was a pretty fun mod :)
Ill try to get some pics if im able to
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Post by snakejknight »

yea i know its a work in progress
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Post by PPFNOOB101 »

Took me long enough...swear I was trying, damn wireless FTP :evil:
http://img156.imageshack.us/img156/1056/coag25kp.gif
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Post by Elite747 »

SLC bridgeovercoag:
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bridgeovercoag.serenity
This one is SLC (system link compatible)
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Post by snakejknight »

hey thnx for trying, but that isn't slc, i just tried it
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Post by Elite747 »

yes it is. I just did and it was all SLC. Nothing is going wrong.
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Post by snakejknight »

dude, i've got it on 2 box's right now, and its definatly not slc, maybe u messed up on the pach?
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Post by Elite747 »

uh, IDK. Maybe the tut I followed didn't work. Oh well.
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Post by snakejknight »

o ok, u didn't test it? and wich tut was it?
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Post by StealFoxx319 »

I have an idea snakejknight, try and see if you can get the mod for the pelican to pick up other vehicles, its worth a shot.
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Post by snakejknight »

yea i posted a topic in modding general, but no one gave me a good answer yet, but let me check again
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Post by Snaku »

It isn't currently possible. Well... sort of. TLM is working on it and acheived a proof of concept, but it's still got a long way to go before it's viable.
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