[WIP] Goldeneye Facility
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no, only windows.Lowallyn wrote:will the moonraker go through walls? is tht possible?
Speaking of windows, is there a way to make windows that are bullet proof but not explosion proof? I'm assuming the only way would be putting them in as scenery of some sort. I plan to have the windows in the science lab areas be regular glass, but the windows in the gas rooms will bullet proof, or at least very bullet resistant, requiring a bunch of shots to break them. (in the movie, Ourumov has 10 or so of his men fire at a window for 30 seconds or so before it gives way)
Ladder skin?Llama_Juice wrote:is the celing tile a modified ladder skin?... I've been thinking that the whole time.... but.. yea
Every texture in my level has been made from scratch. I made the ceiling tile texture to resemble the one seen in the original game.

EDIT:I've finished texturing the entire level, but theres tons of small touchup things to do. Lighting adjustments, aliging the tiles, ceiling paneling, etc so there are as few half tiles as possible, adding all the little biohazard, acid, no smoking, exit, bathroom, etc signs. and other small things.
Hmm... that's good news.
What's your release estimate? Because like Fl.Adm.Bacon said, this would do really good in DOMINATR's mapping contest.
Don't rush, though. It's a work of art so far.
Wouldn't want you to "blot the paint on the final brushstrokes."
BTW, lovin' the avatar, really good.
What's your release estimate? Because like Fl.Adm.Bacon said, this would do really good in DOMINATR's mapping contest.
Don't rush, though. It's a work of art so far.
Wouldn't want you to "blot the paint on the final brushstrokes."
BTW, lovin' the avatar, really good.
Signed:
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X___Dole__
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Just go to each bullet's damage tags and change the multiplier for glass to 0, and make it 1 for explosions. Easy.-Laser- wrote:no, only windows.Lowallyn wrote:will the moonraker go through walls? is tht possible?
Speaking of windows, is there a way to make windows that are bullet proof but not explosion proof? I'm assuming the only way would be putting them in as scenery of some sort. I plan to have the windows in the science lab areas be regular glass, but the windows in the gas rooms will bullet proof, or at least very bullet resistant, requiring a bunch of shots to break them. (in the movie, Ourumov has 10 or so of his men fire at a window for 30 seconds or so before it gives way)
Ladder skin?Llama_Juice wrote:is the celing tile a modified ladder skin?... I've been thinking that the whole time.... but.. yea
Every texture in my level has been made from scratch. I made the ceiling tile texture to resemble the one seen in the original game.
[pic removed from quote]
EDIT:I've finished texturing the entire level, but theres tons of small touchup things to do. Lighting adjustments, aliging the tiles, ceiling paneling, etc so there are as few half tiles as possible, adding all the little biohazard, acid, no smoking, exit, bathroom, etc signs. and other small things.
Also, the moonraker through walls is possible I think, even if it won't be used, I'm sure it can be done.
Last edited by rossmum on Sat Jun 17, 2006 6:28 pm, edited 1 time in total.
I'm wanting to have two different types of glass. Some glass will be breakable with one shot, other glass will be breakable with a whole bunch, or just breakable by an explosion.rossmum wrote:Just go to each bullet's damage tags and change the multiplier for glass to 0, and make it 1 for explosions. Easy.
The panes that will be here will be bullet proof.

and the ones that will be here will be regular glass

- FleetAdmiralBacon
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No, I said I hope to god he doesn't submit it.Dole wrote:Hmm... that's good news.
What's your release estimate? Because like Fl.Adm.Bacon said, this would do really good in DOMINATR's mapping contest.
Don't rush, though. It's a work of art so far.
Wouldn't want you to "blot the paint on the final brushstrokes."
BTW, lovin' the avatar, really good.
But, I highly doubt it will be done by then, the BSP isn't completed and just running the lightmaps with all his lights in there will probably take at least a day.

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It takes about 40 minutes on 0. No idea how long it'd take on 1.FleetAdmiralBacon wrote:No, I said I hope to god he doesn't submit it.Dole wrote:Hmm... that's good news.
What's your release estimate? Because like Fl.Adm.Bacon said, this would do really good in DOMINATR's mapping contest.
Don't rush, though. It's a work of art so far.
Wouldn't want you to "blot the paint on the final brushstrokes."
BTW, lovin' the avatar, really good.
But, I highly doubt it will be done by then, the BSP isn't completed and just running the lightmaps with all his lights in there will probably take at least a day.
Around the start of may, I was hoping to have it done by the 20th(of june). Now my goal is the end of the summer.
To do list:
-Perfect UV maps. There are many places where textures could fit more sensably.


-add glass
-add stairs
-perfect lighting. some areas too dark, others too light
-alpha testing with halo weapons. will help get an idea of how to fix cramped feeling
-make scenery;tables, labware, power outlet, light switch, computer consoles, toilet, crates, gas tanks, conveyor belts, water fountain, bulletin board, fire alarm, chairs, and anything i forgot.
-make doors
-make weapons; grenade launcher, pp7, rcp90, timed mine, c4 plastique, finish moonraker laser.
-place everything in sapien
-script anything that needs scripting
-beta test
-make any necessary changes for release
-second beta test
-make final changes
-release!
don't worry, I have no intention of releasing the alpha or beta tests to halomaps.org. In my opinion, doing so takes away from the "new" feel of the final release.
Don't worry. I plan to. And if I'm not satisfied with my work, I'll swallow my do-it-all-myself pride and seek assistance.Lowallyn wrote:take your time with the weapons, i would like to have James Bond weapons, but as you can see in some maps, when the weapon modeling/animation/skin simply... uhh suckslol it takes away from the map

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Thanks to the gameshark, I knew the basics of hex back in the third grade.Llama_Juice wrote:metal grate of somesort?... anyhow it looks great!
I remember playing Goldeneye on this map way back in the day.... if you used a gameshark it unlocked the whole level for you to play multiplayer in rather than the small area they normally confine you to

Pity the things were so faulty. I went through no less than three of them. All of them broke. I remember I was messing around with altering the space shuttle on Aztec, when my last one just clicked off and stopped working.
