[mod/challenge]RA1N's vehi challenge. Everyone is Invited!

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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Hmm.. I'm thinking with pieces of the tank and longsword, I could get Llama Juice to construct a massive collaboration of vehicle parts that would, in the end, form the Draco...
That would be a lot of tank pieces, though... Mb it would be better to just wait until someone finds a way to convert gbx models to a format usable by halo 2..
These look great, any reason why the camera is so big?
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Post by RA1N THE ELITE »

he resized it.
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Post by llama_juice »

what about the collission on the models?... mine had almost no collission haha what about your guys's models?
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Post by PigFarker »

FleetAdmiralBacon wrote:Hmm.. I'm thinking with pieces of the tank and longsword, I could get Llama Juice to construct a massive collaboration of vehicle parts that would, in the end, form the Draco...
That would be a lot of tank pieces, though... Mb it would be better to just wait until someone finds a way to convert gbx models to a format usable by halo 2..
These look great, any reason why the camera is so big?
Promethius mb >.<.
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Post by Snaku »

You could probably combine enough parts to build a large ship, but it would be tricky. Also, the only part that will have phmo is the main vehicle you start out with. The only parts that will have coll are the main vehicle and any turrets of it (not weaps). It may be possible to make a whole tree built completly from turrets that all have coll, but I haven't tried it yet.

I wonder if anybody here would know how to add the traction part of the phmo from the warthog to another vehicle's phmo... like maybe the ghost. With that, I could make some serious improvements to my motorcycle.
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Post by RA1N THE ELITE »

this ain't the vehicle I was going to make but I decided to make this since someone requested it.

I call this baby, The Sting Beetle

A couple updates.
Now fires scarab blast.(That was the first time I used it so I accidentally cr@pped my pants. LOL!)
can fire turret up or down. old version couldn't.
that's about it.
Oh I also put in two little easter eggs just for fun. Both are weapons. I'll give you a hint. one is used often by the grunts and the other is used to defeat the flood.

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she was a good vehicle. here's the serenity...
Attachments
sting_beetle2.serenity
updated. patch to coag.
(879.78 KiB) Downloaded 43 times
Last edited by RA1N THE ELITE on Mon Jun 19, 2006 7:11 pm, edited 1 time in total.
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Post by surrounded001 »

I really like The Sting Beetle.
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Post by RA1N THE ELITE »

thx the only downside is thatit can only fire straight. kinda makes it hard to kill someone. but as usual I 'll fix it. for now I just wanted to see how people like it.
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Cool tank thing

Post by skeet123 »

Thanks Snaku....... I like that Sting Beetle that will be pretty sick after the turret can turn
Last edited by skeet123 on Mon Jun 19, 2006 5:34 pm, edited 1 time in total.
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Post by Snaku »

RA1N THE ELITE wrote:thx the only downside is thatit can only fire straight. kinda makes it hard to kill someone. but as usual I 'll fix it. for now I just wanted to see how people like it.
Have you tried replacing the scorpion turret's hlmt with the wraith mortar? The mortar has the same marker for firing (primary_fire) so you wouldn't even have to adjust the projectile spawn. If that doesn't work, null the tank turret's shaders and make the weap's hlmt the wraith mortar. The weap will pivot with the turret. You'd have to reposition the bones into the turret's open position, but that wouldn't be too hard.
skeet123 wrote:Could some1 please explain what i have to do in dothalo to swith the turrets like that cause i always fail. plase be detail like what tag i go to and what i have to swap for it to show the turret swap in my map
Please And Thank You
The best way is to open the vehicle's hlmt and look through dependencies for the turret and swap it to another vehicle (turrets are vehi's btw).
dalton xX wrote:im working on a mod and i have made a flyable quadwing aswell. and it jus flaps on its own when u approach it and when u fly it. :D
Hm.. the flapping must be the default/idle animation. Or the ONLY animation. I wonder why the propellors on the camera drone thing aren't set to spin by default. When would they ever not need to be spinning.
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Post by T Beezie »

Well, I've been playing with a vehicle concept that has already been around for a little while. I take absolutly no credit for coming up with the design. And I would like to thank all of the guys on the team, [TLM], for creating a Warthog actually worth flying. So I present this one as a tribute to the "Raptor", I loved the previous versions so much that I built one I could call my very own. No patch right now cause I got so much freakin useless data in the map. It was a testing map for a few things. So I've already started over, and I'll post the patch really soon if you guys like.
Attachments
Front.jpg
Front.jpg (37.15 KiB) Viewed 1623 times
Side.jpg
Side.jpg (39.48 KiB) Viewed 1623 times
Rear Corner.jpg
Rear Corner.jpg (40.4 KiB) Viewed 1623 times
Rear.jpg
Rear.jpg (42.57 KiB) Viewed 1624 times
Me and Miranda.jpg
Me and Miranda.jpg (41.03 KiB) Viewed 1624 times
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Post by galvination »

do the turrets on the bottom of the wings work? o.o!?!?!?
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Post by Snaku »

Pelican chinguns?
I mostly like it, but I'm not a fan of that shader.
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Post by Monkey Terd »

Snaku wrote:Pelican chinguns?
Looks to me like they are the warthog turrets...
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Post by RA1N THE ELITE »

yeah swap the shader and you got yourself a kickin Beezie raptor.
Oh and I tried the hlmt but it wouldn't work. so just to have fun with it I added a few extra adjustments. updated patch is up.
Just check in the post with the sting beetle.
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Post by x088x »

Rain, change the skin on the Beetle and you have a kickass vehicle.
Halo 3 ruined everything..
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r0tten
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Post by r0tten »

wow this thread is turning out some awesome vehicles. way to go everyone, be sure to put downloads for all of yours.
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Post by Elite747 »

Nothing much so far. Just a swap of an offset. But I will be adding quite a few seats and it will be a sweet vehicle. (I am posting mostly so no one does the same thing before it is complete)

BTW, I call this vehicle the Armored transport.

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Attachments
Transport.zip
First copy of this vehicle
(960 Bytes) Downloaded 14 times
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Post by jzimmer09 »

that knda defeats the putpose.. of a tank.. to just put on a guaz.. but i like it its awsome :)
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yeah

Post by da dude of halo2 »

yeah it looks good.

BTW how do people do this what tool do they use and how do they add one diffrent parts? like the motorcycle that was Aight. But Im serious how do people do this stuff. I dont see any tutoral for this so can someone make a tutoral?.

PPS. I have an awsome Idea if anyone can give me a hint on how to do this sort of stuff? :wink:
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