[Mode] Question

Technical Chatter here.
Post Reply
darkm0d





Posts: 33
Joined: Fri May 05, 2006 9:42 am

[Mode] Question

Post by darkm0d »

So, Ive gotten into Shader Swapping and shit like that... It works for weapons, (Like a BR looking all X-ray and Plasma like With the Energy sword over it)

But it wont work for Vehicles or turrets, Crates, Explosives... And other things like that. Im using the same method as i use when i do a weapon, But it just makes the object invisable.

Anyone have any ideas?
Mods for life.
gamefreak249





Posts: 215
Joined: Thu Jun 16, 2005 3:06 am
Location: Probably around somewhere...

Post by gamefreak249 »

Some shader swaps are so minor it makes the object invisible. Try using a different shader.
Gamefreak249 needs a sig. PM me if you can make me one.
Or add me on MSN.
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Ummm it is exactly the same as doing it for weapons.
Formerly known as Limpmybizket.
darkm0d





Posts: 33
Joined: Fri May 05, 2006 9:42 am

Post by darkm0d »

So then... Explain to me why my BR looks like a plasma BR, While my Warthog turns invisible
Mods for life.
gamefreak249





Posts: 215
Joined: Thu Jun 16, 2005 3:06 am
Location: Probably around somewhere...

Post by gamefreak249 »

Because the shader you swapped it with is like so minor and not noticeable it looks invisible.
Gamefreak249 needs a sig. PM me if you can make me one.
Or add me on MSN.
darkm0d





Posts: 33
Joined: Fri May 05, 2006 9:42 am

Post by darkm0d »

Hmmm....

Could you suggest a better shader to swap bigger things with?

Ive seen some maps with see-through walls. Like in the Allied map pack, the Cannabus Island, (Pot theme) Some walls are all X-ray like...

How do you make those?
Mods for life.
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

stop shader swapping.. try learn how to do it first, or try skinning.. shader swaps are mostly cheap
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

The Flying Dutchmen wrote:stop shader swapping.. try learn how to do it first, or try skinning.. shader swaps are mostly cheap
Shader Swapping at its Finest.


Shader swapping isn't slways bad Dutch, also, you have to start somewhere right?

I think that the Brute_Plasma_Rifle illumination, and Beam_Rifle_Battery are 2 of the cooler looking shaders. Also, if you import shaders from map to map, you can have animated textures, like in Greennc's beaver creek where the binary numbers scroll throughout the map.
Formerly known as Limpmybizket.
Post Reply