"Nulling" out bump maps
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"Nulling" out bump maps
Im working on a mod that requires absolutely no bumpmaps in textures, and I was thinking, since doing something like making a bitmap internal "clears" the texture, would it clear the bumpmap if I had made that internal? Ive tried nulling it through dependacies, but it gives off a really weird lighting effect. It would be much easier just to inject a blank texture, but i dont know how (to inject bumpmaps).
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Re: "Nulling" out bump maps
If you goto the bitmap in insolence, in the dependencies there is also the bumpmap that you can null out.Drigermaster0987 wrote:Im working on a mod that requires absolutely no bumpmaps in textures, and I was thinking, since doing something like making a bitmap internal "clears" the texture, would it clear the bumpmap if I had made that internal? Ive tried nulling it through dependacies, but it gives off a really weird lighting effect. It would be much easier just to inject a blank texture, but i dont know how (to inject bumpmaps).
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- Posts: 49
- Joined: Wed Feb 23, 2005 7:07 am
- Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker
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New problem, like I said before, the thing that I said screws it up is the stem in the shader. Whenever I null it out, it freezes on the black screen after i start the game. The thing it does is makes it all yellowish and fades to black on some parts.
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