wait till you get on it.GametagAeonFlux wrote:Why actually, yes I did, is it going to have the same physics as the Ghost? And how does it compare speed wise?
9-6-06 CMT Update: General update and such on page 18
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going back to the flood thing you need those bits of blue they have on them (the covenant forms) and as this is CE is it possible to make it so the combat forms don't get up again but if an infection form gets inside them they would come alive again? i always wondered that. can't wait till it comes out 

MrChief wrote:343 looks like a disco ball in that pic.
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After watching www.cmt.haloimpulse.com/downloads/cmtvideo.wmv
Heh... Interesting... Nice Job with the explosions... Could be better though
Also... Fix the AR Skin... Since it seems your going to stay with the red H.U.D of the AR... You better fix the skin Of the AR so that it
Heh... Interesting... Nice Job with the explosions... Could be better though
Also... Fix the AR Skin... Since it seems your going to stay with the red H.U.D of the AR... You better fix the skin Of the AR so that it

"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
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O Yes I can... ( BIG PICTURE WARNING)M4573R51337 wrote:Insane, can you point out the particle effects you dont like?
Well then... First off..
[url=http://img.photobucket.com/albums/v420/ ... Effect.jpg]That

"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
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Thanksbenman08 wrote:Good call there insane, and i agree, the elites do look sorta "blah"

O and... ( swipes Picture from Here )
Refrence =>

Remember M4573R51337... Plasma is a Gas
The Trick is to make something not randomized... Look randomized

Do that

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I have already adressed most of those problems. Other things liek sniper are still in Dev. I see what you mean about the hunter beam, but we don't want to add more particles to it, as it can already drop your FPS by a few frames if you meet it head on. Also, the Elites are the same model as in h1, although now that you point it out, I'll get rid of that origanal model as well.
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