[APP] AI Editor- Brok3n Halo

Utilities designed primarily for the xbox version of Halo 2.
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r0tten
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Post by r0tten »

Dojorkan wrote:
T1xAnton wrote:Can't we just open the map in entity and look through the bsp's to find the spawn points? Like if we dont know a spawn we can look at a near by object and see its spawn and guess of of it? :?
Your computer would probably crash... alot of SP BSPs are pretty big.
i'm pretty sure i have now opened almost every bsp sp and mp in entity and it worked fine, but that ma y just be cause my computer is 1337!


either way this app is a great addition to the million other apps i have, unlike most sp mods i keep mine for myself cause i just know theyre not that good. sp modding is alot more difficult than it sounds and theres alot we don't know. i honestly just make small mods for myself all the time cause i dont play online anymore really. i usually just give all the enemies snipers then group them as close together as possible to have a smei- epic battle feel to it.
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Post by Dojorkan »

JGrizzo wrote:i tried to increase the number of ODSTs that spawn at the beginning of Delta Halo but all i did was change how many spawn on Easy from 3 to 13 and thats ALL i did and it didnt work. Ive never worked with AI before so is there something else i have to do?
For some reason it doesnt work at that particular spawn.
Actually, try the Actor numbers which are basically sub-spawns. That just might work.

However if you change any enemies to an allied character they wont follow you through the whole map unless they are ina vehicle with you and you cross a loadpoint.



(Partally offtopic: What program does AI Spawns for the first halo?)
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Post by JGrizzo »

i definetly think tutorials should be written to go with the release of an APP like this because ive tried everything but absolutely nothing happens to anything when i edit stuff. ive tried it on multiple maps on multiple characters. all i want to do is take the number of marines that spawn and make that number HIGHER. please help
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Post by Dojorkan »

JGrizzo wrote:i definetly think tutorials should be written to go with the release of an APP like this because ive tried everything but absolutely nothing happens to anything when i edit stuff. ive tried it on multiple maps on multiple characters. all i want to do is take the number of marines that spawn and make that number HIGHER. please help
Do you know what spawns go to what? There are some unused spawns.

The ODSTs at the start of Delta Halo just have that increase problem. You shouldnt have a problem in the world with marines or elites at the start of Cairo Station or Ouskirts ect.
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Post by killingforfun »

anyone ever heard of a ifp?
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Post by TfAv1228 »

doesnt work yet this uses a special data type which is more than just reading a value so an ifp wont work but an ent should soon
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Post by gumball »

I didn't know it was possible to open up SP maps in Entity. That app is so damn good! Anyway, I've recently completed a system restore, and so I need to FTP all the maps back over again.

Once I've done that (when I can be bothered), I'll try opening them up.
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Post by MasterChief2829 »

gumball wrote:I didn't know it was possible to open up SP maps in Entity. That app is so *** good! Anyway, I've recently completed a system restore, and so I need to FTP all the maps back over again.

Once I've done that (when I can be bothered), I'll try opening them up.
Erm... one of it's key features is SP to MP BSP Conversions and you never knew it opens SP Maps O_O
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Post by Dojorkan »

gumball wrote:I didn't know it was possible to open up SP maps in Entity. That app is so *** good! Anyway, I've recently completed a system restore, and so I need to FTP all the maps back over again.

Once I've done that (when I can be bothered), I'll try opening them up.
Why WOULDNT it be able to open them? Ther ARE both Halo2 map files.

Its not like trying to open up Super Mario in a Forza Motorsorts editor.
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Post by Monkey Terd »

TfAv1228 wrote:doesnt work yet this uses a special data type which is more than just reading a value so an ifp wont work but an ent should soon
Ahh.. I always wondered why they were only in the H2X/Darkmatter plugins.
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Post by gumball »

I thought there may have been a size issue or something, I dunno.

Well yesterday I FTPed all my data onto my PC again and looked around some of the SP maps.

*side note* can anyone tell me where the Flood Juggernaut is? I think it's on High Charity... :?
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Post by Monkey Terd »

gumball wrote: I think it's on High Charity... :?
Then you thought correctly :)
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Post by gumball »

Monkey Terd wrote:
gumball wrote: I think it's on High Charity... :?
Then you thought correctly :)
Then that's a good start by myself! :)

Do you happen to know which tags it's under? I had a quick look yesterday (while looking in the BSP viewer) and had no luck. :(
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Post by TheTyckoMan »

Hey, you do know that the "actor" nested reflexive has a string that you can put in the selection list right?
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Post by The Flying Dutchmen »

woot this is awesome !! i'm loving sp modding because of the niftyness of this app.. i had that plugin from h2x but it's confusing ..
i made one of the bombassa's with friendly hunters and buggers against enemy marines
and like 30 warthogs filled with elites on bombassa bridge .. it lagged terrible but sniping them all was tight .. :P
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I don't think the dds files work in the ppf o matic
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Post by StalkingGrunt911 »

nice program but some reason when i try it says some error oh well
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Post by Trulife8342 »

nice this made it to utilities
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Post by PistonsMVP18 »

everytime i change something i get an error. I even get an error if i change an x coordinate spawn by .0001. :x
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Post by Trulife8342 »

please show a pic of the error and we wil do our best to help you fix it :wink:
phattie44





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doesnt work

Post by phattie44 »

this doesnt even work on my computer
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