Help with a few ideas....

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
Hadokendude





Posts: 37
Joined: Thu Dec 22, 2005 12:59 pm

Help with a few ideas....

Post by Hadokendude »

I need help making a few ideas possible. Me and a friend were joking around about Halo and got some crazy ideas:

1. The first idea is to make an assault rifle shoot.....Cheetos. They would of course be slowed down, but when I tried that, I still couldn't see them. Also, I'm not trying to make a new model, I could always make the old model of the bullet orange....If there is one.

2. The second idea is to make the rocket launcher shoot out a grunt. Like head first, screaming, exploding, Covenant grunt. Imagine, being outnumbered, outgunned, and out of luck, and pulling out your trusty Rocket Launcher for an extremely climatic showdown, only for it to shoot out some scared-to-death, screaming grunt. Talk about anticlimatic.

Any help is greatly appreciated. Thanks in advanced.
mustard_pudding





Posts: 90
Joined: Tue Nov 29, 2005 5:30 pm
Location: Hayden, ID
Contact:

Post by mustard_pudding »

for the first one, assault rifle bullets dont have models.

second, you would need to pmi a grunt into the map and swap the rocket's (the projectile) meta number with the grunt's meta number
User avatar
gh0570fchurch




Snitch!

Posts: 3374
Joined: Sat Oct 01, 2005 11:04 am
Location: San Diego Area, CA
Contact:

Post by gh0570fchurch »

a cheeto-shooting assault rifle... interesting... you could swap it with the rocket, then remodel and reskin the rocket to look like a cheeto...
Image
Dr.Cox wrote:gh0570fchurch has a mexi-stash. =D
Hadokendude





Posts: 37
Joined: Thu Dec 22, 2005 12:59 pm

Post by Hadokendude »

Ok, I made my cheeto-bullet model. Now how do I get it from a .gmax into whatever it needs to be for it to be a projectile model? Also, I tried PMI-ing the grunt in. For some reason I keep getting an Exception error whenever I start up, no modding done (except for the PMI). Any thoughts?

EDIT:Ok, I got the map working and the Grunt can be shot out of the gun. The only problem is 1.) It doesn't have the properties of a rocket ( I can live with that if it can't be changed) and 2.) It won't shoot out. By that I mean it doesn't go flying out, like a rocket. That's what I'm aiming for, not for it to spawn out of the launcher.
jcg414





Posts: 27
Joined: Sun Jan 23, 2005 7:42 pm

Post by jcg414 »

Yeah, I was wondering about making things fly like that also.
Hadokendude





Posts: 37
Joined: Thu Dec 22, 2005 12:59 pm

Post by Hadokendude »

Can anyone help me out, or atleast point me in the right direction?
Scottyopizza





Posts: 26
Joined: Tue Feb 28, 2006 12:23 pm

Post by Scottyopizza »

Go to the Projectiles folder and change the initial speed and final speed ( the original speed from expulsion and then the constant speed) of the rocket launcher/rocket ( which you should have pasted the grunt meta over). You should probably change it to something around 30, but I'm not sure what the rocket speed is normally.
Hadokendude





Posts: 37
Joined: Thu Dec 22, 2005 12:59 pm

Post by Hadokendude »

Yeah, I tried changing the speeds and nada. The grunt just ended up appearing on the barrel of the Rocket launcher.
Hadokendude





Posts: 37
Joined: Thu Dec 22, 2005 12:59 pm

Post by Hadokendude »

Can anyone tell me how to make my .gmax Cheeto bullet come out of the assault rifle? I know I need to convert it into something, but besides that I am clueless.
Post Reply