[MOD] Skytrak(With 5 new courses)
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nice maps treetoad, ive made a vid of me playing the old 4. not the new one tho 
clover highway was more twistier and harder to keep incontroll, leap of faith is my favourite tho
could you possible tell me what them ramp things are that you used as a track? :O as im making a kind of race way mod for coag, and if you can help me ill give you credit once im done.

clover highway was more twistier and harder to keep incontroll, leap of faith is my favourite tho

could you possible tell me what them ramp things are that you used as a track? :O as im making a kind of race way mod for coag, and if you can help me ill give you credit once im done.
if you need a video made for your mod, ill do it, add my msn or pm me ! 

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- Posts: 47
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thx alot MrBall, your tut helped me learn 2 spawn hogs and such.. i never used entity before i read your tut :$
is it possible for me to put the containment gate into coagulation?
as i need to make a few ramp like things and nothing good in coag that i can see in the bsp viewer
is it possible for me to put the containment gate into coagulation?
as i need to make a few ramp like things and nothing good in coag that i can see in the bsp viewer
if you need a video made for your mod, ill do it, add my msn or pm me ! 

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- Posts: 2032
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Yes you can. No one (without the mod)will be able to see them though.Dudey Rune wrote:thx alot MrBall, your tut helped me learn 2 spawn hogs and such.. i never used entity before i read your tut :$
is it possible for me to put the containment gate into coagulation?
as i need to make a few ramp like things and nothing good in coag that i can see in the bsp viewer
Also, ask all your questions Here.
Formerly known as Limpmybizket.
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nice pics
im going to try the new one later today
i cant login to the other forum,, i can loginto the file forum perfectly tho..
i have a problem rofl can anyone help?
i moved containment gate to coag in insolence, i followed mrball's tut on how to add new things to a map in entity.
the gates showed up fine in entity's BSP viewer... i moved them were i wanted them and i saved, resigned and FTP'd to my xbox,
i start the map up and i look for the gates and i cant see them.... but when i followed the tut before i added 5 new warthogs and they work perfectly and show up..
the weird thing is were the gates were ment to be there are Shotguns scatterd in the area's i had the gates in...
can anyone help?
i follwed the tut correctly, but when i was changing the newly added chunks id thing from the battlerifle to the duped weapon which i set to rocket launcher, i changed the duped rocketlauncher to mach and the gate.. and the same for the chunks....
yeh as the game plays i dont see the gates, but i did in the bsp viewer... i see shotguns...
EDIT: yay i fixed it, i renamed all the chunbks from mach cotainment gate to itmc rocket launcher (1)
now they work :d
i saved signed, ftp'd and they were all out of shape, well not all, just quite alot of them wernt as i set them..... any idea's?

i cant login to the other forum,, i can loginto the file forum perfectly tho..
i have a problem rofl can anyone help?
i moved containment gate to coag in insolence, i followed mrball's tut on how to add new things to a map in entity.
the gates showed up fine in entity's BSP viewer... i moved them were i wanted them and i saved, resigned and FTP'd to my xbox,
i start the map up and i look for the gates and i cant see them.... but when i followed the tut before i added 5 new warthogs and they work perfectly and show up..
the weird thing is were the gates were ment to be there are Shotguns scatterd in the area's i had the gates in...
can anyone help?
i follwed the tut correctly, but when i was changing the newly added chunks id thing from the battlerifle to the duped weapon which i set to rocket launcher, i changed the duped rocketlauncher to mach and the gate.. and the same for the chunks....
yeh as the game plays i dont see the gates, but i did in the bsp viewer... i see shotguns...
EDIT: yay i fixed it, i renamed all the chunbks from mach cotainment gate to itmc rocket launcher (1)
now they work :d
i saved signed, ftp'd and they were all out of shape, well not all, just quite alot of them wernt as i set them..... any idea's?
Last edited by Dudey Rune on Fri Jun 09, 2006 12:46 pm, edited 1 time in total.
if you need a video made for your mod, ill do it, add my msn or pm me ! 

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- -Treetoad-
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- -Treetoad-
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Ok, the new track split is up and running! so far i'm gonna stick to what the title says! 
without it screwing up the angle of the bridges. Entity and darkmatter aren't ready for that yet. I found that out the hard way when i built my first huge course and nothing seemed to be right. If i were you, I would try again so that you could make some really cool stuff!
I hope I helped

Yeah, you can't change two different types of angles(i.e. yaw, pitch, roll)I saved signed, ftp'd and they were all out of shape, well not all, just quite alot of them wernt as i set them..... any idea's?
without it screwing up the angle of the bridges. Entity and darkmatter aren't ready for that yet. I found that out the hard way when i built my first huge course and nothing seemed to be right. If i were you, I would try again so that you could make some really cool stuff!

I hope I helped
Sig over file size limit.
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sweet job on the new split map tree
its outstanding..
once i record me having a quick play on that and the other one , would you like me to post it? so people who havent downloaded it can see how much of a good job you've done
thx man you have helped me
what did you spawn the mach or chunks in? i put mine in the netgame thing
but ive given up with that mod now, ive rebuilt a better mod i did make before... its for foundation tho, im adding a few bits and pices to that to make it nice...
so you cant change anything on the gates? did all you change was thegates view, say it faces the red base in coag, you rotated it to view blue base, can you do that?
as with entity, the controlls arnt allways the same, alot of the time i have no knowing if i press ctrl and mouse will it roll over flip or turn.

once i record me having a quick play on that and the other one , would you like me to post it? so people who havent downloaded it can see how much of a good job you've done
thx man you have helped me
what did you spawn the mach or chunks in? i put mine in the netgame thing
but ive given up with that mod now, ive rebuilt a better mod i did make before... its for foundation tho, im adding a few bits and pices to that to make it nice...
so you cant change anything on the gates? did all you change was thegates view, say it faces the red base in coag, you rotated it to view blue base, can you do that?
as with entity, the controlls arnt allways the same, alot of the time i have no knowing if i press ctrl and mouse will it roll over flip or turn.
if you need a video made for your mod, ill do it, add my msn or pm me ! 

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- Joined: Fri Jun 09, 2006 3:19 pm
I mEESED UP ON LAST POST SO...............I LOVE THHE SKY TRAKS THEY ARE !@#$ING ASWOSOME CAN U MAKE A TRACK THAT IS HUGE , CHALLEGING AND GREAT FOR RACES. ALSO CAN U POST A LINK 2 A WORKING ETITIY I HAVE 1 IT SAY I NEED 2 INSTALL NET FRAMWORK 2.0 AND I DID THAT IT STILL DONT WORK BUT I REALLY WOULD LIKE 2 MAKE MY OWN TRAKS. TY MY GT IS EITHER MOD42MONTHS123 AND MAIN IS BXR OVERKILL II YES THOSE R I. AND TY
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hmm that name.. We don't mod online. but anyways, http://files.halomods.com/viewtopic.php?t=51346 Theres Entity.BxR OvErKiLL wrote: TY MY GT IS EITHER MOD42MONTHS123 TY