[WIP] Rainbow Road (suspended, might resume later)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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[WIP] Rainbow Road (suspended, might resume later)

Post by -Laser- »

DO NOT WORRY, I HAVEN'T ABANDONED FACILITY

This project is just a quick, few day break from my work on facility.

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So...yeah.
The hogs won't do anything crazy like fire red shells, and I won't do anything stupid with the bipeds either. I added the starting line posts and the Mario Kart banner, but when it came time for 0 radiosity, it started at 15 point something. Probably a result of giving the road's rainbow texture radiosity power >_<. So, what you see above is without any radiosity, the posts and banner are there, just not visible.
I will be making a sky with floating neon faces and shapes.

If this works out, this might bring the race game type some more play than usually seen. Or the entire level might be a total flop. :?
Last edited by -Laser- on Mon Jun 12, 2006 3:00 pm, edited 3 times in total.
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Post by Patrickssj6 »

Ripped?I think this idea someone had before.Nice job nontheless :D
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Post by FleetAdmiralBacon »

I'm willing to take pics of anything that doesn't have lightmaps, so, yeah..
My notebook is so messed up that I can view maps that have no lightmaps on them!

Other than that, um... That's a little, um, odd. Well, it looks ok.
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Post by Classic »

LOL Mario Cart 64. Lazer your making halo CE retro. :lol:
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Post by -Laser- »

Classic wrote:LOL Mario Cart 64. Lazer your making halo CE retro. :lol:
Lol.

Other ideas i've considered:

Rush 2 stunt track complete with assortment of rush 2 vehicles

A map from Battletanks Global Assault, complete with every tank.

Goldeneye: Surface(possibly with Bunker connected) - This would allow the Moonraker Laser's sniping advantages to be put to use. Facility is far to cramped for it.
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Post by xXxCocoFangxXx »

Looks awesome!! The level from the Mario Kart Games. lol

Very Nice!
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Post by llamaboy772 »

thats great, keep up the good work
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Post by xXxCocoFangxXx »

You need to get that Rainbow Road Map working! I wanna play it! lol :wink:
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Post by Patrickssj6 »

Add a script with

driver_ejection 0
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Post by p0lar_bear »

Lightning has remade a few Mario Kart 64/Double Dash tracks, complete with Mario Kart music playing in the background. They haven't been released yet, tho.
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Post by citruspers »

lmao :) i love mariokart 64 :)

and for the rush game, make the stunt track or the alcatraz track, those are my fav levels :)
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Post by SnaFuBAR »

sure this is yours? looks like lightning's map.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by JK-47 »

Its his, he makes n64 game maps.
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Post by citruspers »

i personally think he rips the models from a game, but i don't mind :)
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Post by Lightning »

Looks pretty cool, although..

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Just looks a little familier :P

I'm going to go for the total Mario Kart feel though, Karts with weapons, itemboxes, etc.

It seems that we both have done similar ways of creating it, using an emulator to dump the raw mesh and build apon it. Just by driving on it you can "feel" the low poly-ness of the original mesh, and the difference the engines are.

*shrugs* I still have work to do on mine, textures do need a revamp here, but other than that it's there. ^_^
Last edited by Lightning on Sat Jun 10, 2006 12:16 pm, edited 1 time in total.
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Post by citruspers »

just wondering, can i help?
i'm a decent modeler and i have played mariokart 64 :)
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Post by -Laser- »

citruspers wrote:i personally think he rips the models from a game, but i don't mind :)
It's not 100% ripped. Just about 85%. Besides, its just a big rainbow ribbon with railing...It's not as if I'm using hours upon hours of someone elses work. I could of used the model as a guideline and build my own road in under 20-30 minutes. :P I might still do that. You can actually feel how low poly the original road is when driving on it.

snafubar wrote:sure this is yours? looks like lightning's map.
Has someone else already done this? Most of the model came from geometry dumps from an emulator running the rom, but the (very simple)textures and the starting line posts/banner were done by me.
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Post by Patrickssj6 »

If you need Beta I'm here :D
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Post by SnaFuBAR »

-Laser- wrote:
snafubar wrote:sure this is yours? looks like lightning's map.
Has someone else already done this? Most of the model came from geometry dumps from an emulator running the rom, but the (very simple)textures and the starting line posts/banner were done by me.
uh....
Lightning wrote:Looks pretty cool, although..

Image

Just looks a little familier :P

I'm going to go for the total Mario Kart feel though, Karts with weapons, itemboxes, etc.

It seems that we both have done similar ways of creating it, using an emulator to dump the raw mesh and build apon it. Just by driving on it you can "feel" the low poly-ness of the original mesh, and the difference the engines are.

*shrugs* I still have work to do on mine, textures do need a revamp here, but other than that it's there. ^_^
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by llamaboy772 »

Patrickssj6 wrote:If you need Beta I'm here :D
HEY! No cheeting on me......your my beta...lol
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