[Mod]Forgotten Hope

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ScottyGEE




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Post by ScottyGEE »

Tut on shadow rendering (Could easily be made into a plugin ;))

And Mr Ball No problem...I guess Ill get to work on that too :P
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Post by MrBalll »

Thank you Scotty. It will be very appreciated.
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ScottyGEE




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Post by ScottyGEE »

The plugin I use for the neons isnt on this computer so Ill write one up later on...It should work on all covie vehicles (as it does on moon stronghold)
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r0tten
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Post by r0tten »

beautiful, i love the real time lighting
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Post by Shalted »

Oh I guess I was wrong, but there is still another option in the weap and vehi tags to due with lightmaps. I guess I'll update the light plugin.
Awaiting connection...
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ScottyGEE




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Post by ScottyGEE »

There are more bitmask types I know it...The lighting in the cutscenes the flickering lights on newmombassa and stuff so I should go figure those out too...The one in my tut is the least laggy version.

Well Id like to see the lighmap thing too shalted...Guess ill go over to TRP
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Post by slayer410 »

ScottyGEE wrote:Tut on shadow rendering (Could easily be made into a plugin ;))
Thanks for taking you time to make a tut.
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Post by Shalted »

So I updated the light tag. It has the values to enable dynamic lighting, but it's sort of half-assed, I'm not really feeling good, so I'm not really up to doing alot of research right now...
Awaiting connection...
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Post by shade45 »

*Heads to the TRP to grab new plugin
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Post by HEADTRAUMA »

Im keeping this one! but i must fix the ring skin first,right around the very top of it.
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Post by P8ntballer24 »

Nice job shalted if you ever get time you can finish it too :wink:
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Post by Aequitas »

theycallmechad wrote:If only we could inject P8 bumps...
P8's are the simplest of simple formats, sheesh!

PS.. Please excuse my drunken stupor.
TF6
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Post by theycallmechad »

Aequitas wrote: P8's are the simplest of simple formats, sheesh!

PS.. Please excuse my drunken stupor.
Oh, why must you tease me like that?! It's like dangling a T-bone in front of a pit bull, only I'm more of a Shih-Tzu than anything...
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Post by Trulife8342 »

lol, shih-tzu, you sissy dog :wink: jk, But P8 shouldnt be that hard to extract and reinject, Lets start a new project :)
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Post by theycallmechad »

the difficulty isn't in the extracting and injecting the p8 format, it's in the viewing, editing, and saving the p8 format that I'm running into troubles with.

Oh, and ScottyGEE, I played around with your PP, and I love the sounds on it. Where did you find (or how did you make) these?
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Post by DWells55 »

theycallmechad wrote:Oh, and ScottyGEE, I played around with your PP, and I love the sounds on it.
I'm pretty sure it's 100% impossible to control my childish instincts and not laugh at that.
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Post by ZzJ03zZ »

nice
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Thanx Detox^^
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ScottyGEE




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Post by ScottyGEE »

theycallmechad wrote:the difficulty isn't in the extracting and injecting the p8 format, it's in the viewing, editing, and saving the p8 format that I'm running into troubles with.

Oh, and ScottyGEE, I played around with your PP, and I love the sounds on it. Where did you find (or how did you make) these?

They were some jet engine sounds which I sped up and increased pitch.


@DWells55 hehehe silly billy
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Post by SerpentKnights »

DWells55 wrote:
theycallmechad wrote:Oh, and ScottyGEE, I played around with your PP, and I love the sounds on it.
I'm pretty sure it's 100% impossible to control my childish instincts and not laugh at that.
*stifle laughter*
Beware the ninja spaz... >_>
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Post by HOCKEY FREAK4 »

Very Creative Idea
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