[Mod]Taken Over

This forum is for files only, Utilities and Hacks go here, not skins.
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

How the hell did you make a serenity with the tranferred bipeds?

I dont know why but All I did was inject a SKY form another map to outskirts and it wouldnt make a patch.

I mean a sky, a giant picture... Its not like I injected a whole new biped.



Anyways looks cool, but the Elite Combat Form should have an animation for the ghost. Where did you transfer him from? They ride ghosts on QZ.
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

He probably got it from Oracle. Are there flood carriers? If not, you should definetely add some. They are awesome.
Halo 3 ruined everything..
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

Dojorkan wrote:I dont know why but All I did was inject a SKY form another map to outskirts and it wouldnt make a patch.
try non-compliant option in serenity.. that works in most cases

i like seeing good singleplayer mods.. ill be sure to check this one out :D
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
User avatar
Trulife8342




Orb Commentator Firestorm

Posts: 2403
Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:

Post by Trulife8342 »

Guys adding new AI into maps and expecting them to work isnt easy, It takes alot of time to make a fully working biped, But none the less Ill try to add the flood infections (which are crea) and the flood bomb
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

The Flying Dutchmen wrote:
Dojorkan wrote:I dont know why but All I did was inject a SKY form another map to outskirts and it wouldnt make a patch.
try non-compliant option in serenity.. that works in most cases

i like seeing good singleplayer mods.. ill be sure to check this one out :D
Tried that too. Didnt Work. Also tried both ZIP and the ption above it...
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Very nice map good work on this :D

Broken Halo!!
Monkey Terd wrote:
hawaiian_modder wrote:
Monkey Terd wrote:
hawaiian_modder wrote:How would you add this to the mainmenu?
Could you just add it as a mp map or do you have to find some plugin?
You add it as a new SP map ;)

Use Shades Mainmenu Editor or Insolence.
I thought shades Mainmenu Editor Didn't work.
Some of the MP values didn't save, Sp should work fine though.
Yeah some people have said that it doesnt save mp names or decriptions. But sp should work it did for me
Image
User avatar
Trulife8342




Orb Commentator Firestorm

Posts: 2403
Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:

Post by Trulife8342 »

I feel special my SP map is on a main menu, I should make a continuous serious hmmmm :lol:

Shade do you think you can make it so I can inject SP map preview's and descriptions, I mean M.T's editor was good but it only did MP, not too much use for me
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

WOW!!! THAT SKY LOOKS AMAZING IN THE MOD??? i WONDER who did it??? Greennc??

Btw, i have a very late update of this mod, that you didnt know about. New models, i actualyl learned how to spawn from scratch and a huge change from what u have seen. Though, this mod was done like 6 months ago, why did you release it?
The maximum signature size is 500x120px at 75kb.
User avatar
Trulife8342




Orb Commentator Firestorm

Posts: 2403
Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:

Post by Trulife8342 »

Cause I was tired of having it on my todo list, And me and shade are going to work on the spawning thing and im not sure if this mod really needs new models, and last time I checked you gave me the patch with the sky like that
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

ok well hollar for the new patch, to at least test it. Its amazingly fun in SU8ZERO's opinion.
The maximum signature size is 500x120px at 75kb.
jlddodger





Posts: 106
Joined: Mon May 22, 2006 6:04 pm
Contact:

Post by jlddodger »

Guys adding new AI into maps and expecting them to work isnt easy, It takes alot of time to make a fully working biped, But none the less Ill try to add the flood infections (which are crea) and the flood bomb
FYI there is a flood infection bipd in High Charity. It has a crea but also a bipd. I think it's because it was for a cut scene.
Last edited by jlddodger on Tue Jun 06, 2006 4:33 pm, edited 1 time in total.
Image
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

That's just plain sexy..
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

daaammnnnn, this is a crazy mod, nice job, it reminds me of that mod, i think it was tyckoman's mod where u fight like bunch of charging elites on the mombasa bridge? yah

hey do u know a guy name enano on kai?

EDIT: btw, i forgot, what sp map do u apply it to? oldmombasa.map?
Last edited by SerpentKnights on Tue Jun 06, 2006 5:18 pm, edited 1 time in total.
Beware the ninja spaz... >_>
User avatar
Ryu





Posts: 221
Joined: Sat Apr 10, 2004 6:14 pm
Location: Over and To the Right

Post by Ryu »

Does this have the real time shadows thing. Cuz if so that would rock. It would be kinda Doom3-ish. :D
YOUR THREE LINES OF TEXT!!!!!!
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

Play it I really don't look for those small things it's just fun playing with 3 spec ops on your side and you all have sword :wink:
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Trulife8342 wrote:I feel special my SP map is on a main menu, I should make a continuous serious hmmmm :lol:

Shade do you think you can make it so I can inject SP map preview's and descriptions, I mean M.T's editor was good but it only did MP, not too much use for me
He might be making a new editor, I duno, But you can your mainmenu in Dothalo, ADI whatever, and in the [matg] tag find the first unused SP preview image, and swap it for an unused bitmap (like an effect one mb?), then inject your preview over it and it should be all good.
Formerly known as Limpmybizket.
User avatar
Trulife8342




Orb Commentator Firestorm

Posts: 2403
Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:

Post by Trulife8342 »

Good thinking, Ill go ahead and do that, I mean that is if more people want mods like these
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

Trulife8342 wrote:Guys adding new AI into maps and expecting them to work isnt easy, It takes alot of time to make a fully working biped, But none the less Ill try to add the flood infections (which are crea) and the flood bomb
Yes it is easy. What was so hard for you to do? Its not like you made custom AI and scripted them to do things. You just transferred some characters swapped them with something else and put a big number in the AI spawns. And wouldnt say it stratgetic, its really just a bunch of increases in number thats all.





Flood bomb?


TheTyckoMan is the "AI master", hes the one that found out the AI spawns and made the plugins for it. He also made the first good Campagin mod.



However, I do like the fact that you mod campagin unlike MP which is soooooo mainstream. Campagin mods are rare. And Im amazed you were able to create a patch with newly injected stuff, serenity just keeps giving me an error because of a Sky, just a large bitmap...
User avatar
Trulife8342




Orb Commentator Firestorm

Posts: 2403
Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:

Post by Trulife8342 »

Please transfer an AI squad and by yourself get it to work, Here as a matter of fact, Go ahead and Get the only hunter squad in old mombassa and put it in new mombassa, Lets see if you can get that to work
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Ok, I just checked and the method I told you worked.

Congradulations, you have made it to my Mainmenu :P

@Shade, I just tried your MM Editor for SP, and the Scenario names and Map name didn't save. :(

Image
Formerly known as Limpmybizket.
Locked