[Mod]Taken Over
How the hell did you make a serenity with the tranferred bipeds?
I dont know why but All I did was inject a SKY form another map to outskirts and it wouldnt make a patch.
I mean a sky, a giant picture... Its not like I injected a whole new biped.
Anyways looks cool, but the Elite Combat Form should have an animation for the ghost. Where did you transfer him from? They ride ghosts on QZ.
I dont know why but All I did was inject a SKY form another map to outskirts and it wouldnt make a patch.
I mean a sky, a giant picture... Its not like I injected a whole new biped.
Anyways looks cool, but the Elite Combat Form should have an animation for the ghost. Where did you transfer him from? They ride ghosts on QZ.
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- Trulife8342
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Tried that too. Didnt Work. Also tried both ZIP and the ption above it...The Flying Dutchmen wrote:try non-compliant option in serenity.. that works in most casesDojorkan wrote:I dont know why but All I did was inject a SKY form another map to outskirts and it wouldnt make a patch.
i like seeing good singleplayer mods.. ill be sure to check this one out
Very nice map good work on this
Broken Halo!!
Broken Halo!!
Yeah some people have said that it doesnt save mp names or decriptions. But sp should work it did for meMonkey Terd wrote:Some of the MP values didn't save, Sp should work fine though.hawaiian_modder wrote:I thought shades Mainmenu Editor Didn't work.Monkey Terd wrote:You add it as a new SP maphawaiian_modder wrote:How would you add this to the mainmenu?
Could you just add it as a mp map or do you have to find some plugin?
Use Shades Mainmenu Editor or Insolence.
- Trulife8342
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- DoorM4n
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WOW!!! THAT SKY LOOKS AMAZING IN THE MOD??? i WONDER who did it??? Greennc??
Btw, i have a very late update of this mod, that you didnt know about. New models, i actualyl learned how to spawn from scratch and a huge change from what u have seen. Though, this mod was done like 6 months ago, why did you release it?
Btw, i have a very late update of this mod, that you didnt know about. New models, i actualyl learned how to spawn from scratch and a huge change from what u have seen. Though, this mod was done like 6 months ago, why did you release it?
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- Trulife8342
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FYI there is a flood infection bipd in High Charity. It has a crea but also a bipd. I think it's because it was for a cut scene.Guys adding new AI into maps and expecting them to work isnt easy, It takes alot of time to make a fully working biped, But none the less Ill try to add the flood infections (which are crea) and the flood bomb
Last edited by jlddodger on Tue Jun 06, 2006 4:33 pm, edited 1 time in total.
- P8ntballer24
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That's just plain sexy..
.: | P8ntball | :. .: | Halo Derby | :.
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daaammnnnn, this is a crazy mod, nice job, it reminds me of that mod, i think it was tyckoman's mod where u fight like bunch of charging elites on the mombasa bridge? yah
hey do u know a guy name enano on kai?
EDIT: btw, i forgot, what sp map do u apply it to? oldmombasa.map?
hey do u know a guy name enano on kai?
EDIT: btw, i forgot, what sp map do u apply it to? oldmombasa.map?
Last edited by SerpentKnights on Tue Jun 06, 2006 5:18 pm, edited 1 time in total.
Beware the ninja spaz... >_>
- P8ntballer24
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Play it I really don't look for those small things it's just fun playing with 3 spec ops on your side and you all have sword
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He might be making a new editor, I duno, But you can your mainmenu in Dothalo, ADI whatever, and in the [matg] tag find the first unused SP preview image, and swap it for an unused bitmap (like an effect one mb?), then inject your preview over it and it should be all good.Trulife8342 wrote:I feel special my SP map is on a main menu, I should make a continuous serious hmmmm
Shade do you think you can make it so I can inject SP map preview's and descriptions, I mean M.T's editor was good but it only did MP, not too much use for me
Formerly known as Limpmybizket.
- Trulife8342
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Yes it is easy. What was so hard for you to do? Its not like you made custom AI and scripted them to do things. You just transferred some characters swapped them with something else and put a big number in the AI spawns. And wouldnt say it stratgetic, its really just a bunch of increases in number thats all.Trulife8342 wrote:Guys adding new AI into maps and expecting them to work isnt easy, It takes alot of time to make a fully working biped, But none the less Ill try to add the flood infections (which are crea) and the flood bomb
Flood bomb?
TheTyckoMan is the "AI master", hes the one that found out the AI spawns and made the plugins for it. He also made the first good Campagin mod.
However, I do like the fact that you mod campagin unlike MP which is soooooo mainstream. Campagin mods are rare. And Im amazed you were able to create a patch with newly injected stuff, serenity just keeps giving me an error because of a Sky, just a large bitmap...
- Trulife8342
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