[MOD] Limestone Canyon~my first release~

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destroyer69




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[MOD] Limestone Canyon~my first release~

Post by destroyer69 »

In a final attempt to destroy Earth the covenent only managed
to take from the humans. When they returned to Halo they realized
they had recieved limestone. Not knowing what it was they constructed a canyon out of it. When the humans arrived there they found the covenent had used limestone not only to build the canyon, but to modify their weapons and vehicles. Take control of the canyon or die.

This is my first public release of a mod. It is called Limestone Canyon. This is not the final version, because I know I can do alot more with it. I have a launch pad out of bridges and other than that just skins. I have yet to change anything else. Tell me what you think an if you have any ideas or suggestions. Also tell me if there are any problems.
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Attachments
Limestone Canyon V2.zip
Do the same with this patch. This is version 2 for all of you who are too lazy to scroll down
(9.62 MiB) Downloaded 70 times
Last edited by destroyer69 on Tue Jun 06, 2006 8:36 am, edited 2 times in total.
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Post by Monkey Terd »

O__O. Me like the warthog and matching MC.
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MrBalll




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Post by MrBalll »

Off to a good start.
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Post by The Flying Dutchmen »

nice.. i like the skinnings so far... but what are those walkways doing there? they look ermm out of place mb?
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I don't think the dds files work in the ppf o matic
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destroyer69




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Post by destroyer69 »

I put them there as a launch pad. There are banshees on it. I was thinking about putting turrets on it(Launchpad of power gametype mb).
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Post by shade45 »

Not bad for a first
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destroyer69




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Post by destroyer69 »

Here are some more pics.

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Post by GametagAeonFlux »

Nice, I like the Plasma Rifle skin. =)
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Post by MrBalll »

Nice looking vehicles.
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Post by JesseCuster »

Mh looks ok for a first, but i wish u skin more than the rocks...

ok vehicle too....^^

delete the walkways and maybe a little bit more skinning...go on with it
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Post by Sniper_Wolf »

Pretty kickass.

Nice sig Jessie... pretty...uh...

classy.
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destroyer69




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Post by destroyer69 »

Here are some more pics. This is a little updated and not in the released version, but will be in the next. I also decided to take out the walkway launchpad.

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Post by GreyAtom »

Very nice mod for a first. I love it when new modders release better mods other than projectile swaps. They're usually the future ScottyGEEs. Imagine that... more Scottys. It's hard enough keeping track of one of them. ;)
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Post by kibito87 »

everything looks nice so far. I'd say skin the ground and the actual bsp would look like a nicely skinned area.
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Post by xXxCocoFangxXxx »

Looks pretty cool!
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destroyer69




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Post by destroyer69 »

Ok I worked on the ground itself and here is what I have.

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Here are some messed up skins that happened when I injected the wrong format.
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Post by GametagAeonFlux »

Looks a little patchy from far away but not too bad otherwise.
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destroyer69




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Post by destroyer69 »

Ok here I am to finish my day with a version 2. I have new skins(different ground than last pic, less patchy), removed the bridges, and fixed those pesky LOD errors(no more flashing on and off skins). I also believe this is fully SLC(why wouldn't it be?)
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[Edit] Download is at top.
Last edited by destroyer69 on Tue Jun 06, 2006 8:39 am, edited 1 time in total.
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MrBalll




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Post by MrBalll »

Lol. I like how it started off with just bridges and banshees and now its just a skin. Anyways it's looking better and better each time.
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Post by G.I.R. »

GreyAtom wrote:Very nice mod for a first. I love it when new modders release better mods other than projectile swaps. They're usually the future ScottyGEEs. Imagine that... more Scottys. It's hard enough keeping track of one of them. ;)
ROFL!

Anyway, the mod looks superb. But if its just a skin, shouldn't this be in the skins downlaods :?
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