343 Delta Ruins v2 [SLC]

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IRONMAN.





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343 Delta Ruins v2 [SLC]

Post by IRONMAN. »

FIRST OF ALL
  • I would like to thank The Flying Dutchman for sucessfully making this mod SLC, well atleast as SLC as humanly possible. I know the mod was made roughtly two months ago, but with a few map pack being made, it had to be done. Him doing this for me was a complete surprise, I didnt know people still remembered mods after a few months have past.

I mentions in the v1 thread, "wait for v2". Well here it is.
  • Author: __ IRONMAN
    Website: ...
    Video:__....The Video
    Patch:__....343 Delta Ruins v2
    Type:___...SPPF
    Base:___...Lockout

    Map Description:
    The Flood have finaly escaped from their Covenant captivity facility and have now infested their place of captivity

    Map Specs:
    • Elite plays as Arbiter
      Fuel Rod Gun
      New Sentinel Beam
      Jackal Shield
      New Platform (bad.a.s.s platform might I add)
      Teleporter
      Great Scenery
      Good Collisions
      New Weapon locations
      This list does not do the map justice...must be played to get a REAL feal.
    Map Information:
    [ YES ] __System Linkable
    [ YES ] __Weapon Mods
    [ YES ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods

Preview Images:
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Credits:

All Applications Makers (Especially for Insolence)

xheadshotmastax for answering all my dumb questions

BKBEANER for the MASSIVE ammount of help on fixing a major glitch and for contributing a large porting of spawning things in the right locations and for the general benefit of the mod itself. Also, thanks BKBEANER for the video

Danhrules for hosting

Spammy for great screenshot captures

All SLC testers

This topic was auto generated with The Mimesis Mod Post Generator
Last edited by IRONMAN. on Fri Jun 02, 2006 3:45 pm, edited 1 time in total.
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T1xAnton




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Post by T1xAnton »

LOL...Surprise just waiting to happen *hint*hint*

*edit* WOOT! First Post! Always wanted to say that.
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Post by JunkfoodMan »

Niiiiiiiiiiice Mod.
Me Likey Very MUCH
*clicks download* THIS IS GO1N 2 B T3H R0XX0RZ
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Post by afriendlyretard »

wow, this is awesome

this deserves mimesis, did you post it there?
Last edited by afriendlyretard on Fri Jun 02, 2006 3:53 pm, edited 2 times in total.
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Skayter
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Post by Skayter »

Sweet
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Post by IRONMAN. »

It's been denied. It's kinda an old mod, so please don't post it there either.
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Post by jzimmer09 »

yay u finnished it... :) yippe!!! so u fix all the bugs? i hope s but looks great!!!

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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by MrBalll »

This map looks really good. Like what you've done with it.
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Post by beastiekid21 »

you never cease to amaze me
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Post by GreyAtom »

Testing it out for SLC was awsome. We just had a good time screwing around.
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Post by shade45 »

Pretty Nice
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Post by PyroBlizzard »

Awesome job! Im gonna download this one.
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Post by BKbeaner »

nice that it got SLC, i wonder if i should still make sanctus slc
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Post by The Flying Dutchmen »

BKbeaner wrote:nice that it got SLC, i wonder if i should still make sanctus slc
aaah you remember me of a nice mod... *goes making system link

i take it from greyatom its sytemlink working..
are the scenery tags like the fire working on systemlink also?

edit: sanctus tags all meta faked
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Post by GreyAtom »

It is SLC, but the fires and the teleporter don't show. That's it, everything else is fine.
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Post by The Flying Dutchmen »

GreyAtom wrote:It is SLC, but the fires and the teleporter don't show. That's it, everything else is fine.
there's something about those scenery tags.. some unknown reason won't let them systemlink.. i'll figure it out.. i made my scen tags systemlink working on Forgotten Room.. so ill do some research
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Post by Monkey Terd »

The Flying Dutchmen wrote:
GreyAtom wrote:It is SLC, but the fires and the teleporter don't show. That's it, everything else is fine.
i made my scen tags systemlink working on Forgotten Room.
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Post by DoorM4n »

Cool? Werent there ponds in 343 though?!
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Post by IRONMAN. »

Yeah to bad the scen tags like fire didnt work, too bad they "can't" be done. But like I said in our lil chat "Those things are for cosmetic purposes only". What is important is that the fog, sky, new platforms, new weapons, and new bipds get to working properly over system link.
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Post by r0tten »

yeah flying dutchmen fixed space refuse for me too, i think it's going to be exclusive for his map pack though. i alwasy wanted to play this one with friends, thats cool he made it slc for you.
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