Early preview of cool model

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
Nite_the_necron





Posts: 14
Joined: Wed Mar 03, 2004 6:49 pm
Location: Maryland

Early preview of cool model

Post by Nite_the_necron »

some screens of my upcoming human banshee model. :) I'd skin it to to, but I have no clue how. As you can see its got a long way to go but my trial for Milkshape just expired and I need to register. :?
Image
Image
Image
I R EEEEEEEEEVIL!!!

muahahahahahaha
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

ahhh the dreded milkshape holes!, ha not too bad, keep at it, ull learn alot if u keep tryin new stuff
Nite_the_necron





Posts: 14
Joined: Wed Mar 03, 2004 6:49 pm
Location: Maryland

Post by Nite_the_necron »

milkshape holes...good term. i hate that. I can't select right things cause they all blend together. Oh well.
I R EEEEEEEEEVIL!!!

muahahahahahaha
New Age





Posts: 615
Joined: Sat Feb 07, 2004 5:46 am

Post by New Age »

try using gmax?
Yippy-kye-yay Mother Fucker
EqUiNoX





Posts: 1929
Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA

Post by EqUiNoX »

wow, that's fucked up. the wings are liek backwards and it is all weird...good luck...
Image
Nite_the_necron





Posts: 14
Joined: Wed Mar 03, 2004 6:49 pm
Location: Maryland

Post by Nite_the_necron »

i tried to use gmax and i could import the model, but i couldnt figure out how to strecth it and and stuff. And by the way, I did say it need work. the wings do need to be worked on
I R EEEEEEEEEVIL!!!

muahahahahahaha
New Age





Posts: 615
Joined: Sat Feb 07, 2004 5:46 am

Post by New Age »

omg gmax is soooooooooooo much easier to use...

and to stretch it you have to convert it to mesh.... then go to vertex selection mode... click the move gizmo... select the vertexes you want to stretch... and stretch them!

knowck yourslf out
Yippy-kye-yay Mother Fucker
xecuter





Posts: 160
Joined: Tue Dec 09, 2003 12:10 am

Post by xecuter »

New Age wrote:omg gmax is soooooooooooo much easier to use...

and to stretch it you have to convert it to mesh.... then go to vertex selection mode... click the move gizmo... select the vertexes you want to stretch... and stretch them!

knowck yourslf out
even though that sounds confusing to the noob >>>>>>>>>>

but thats the same way you do it in milkshake
New Age





Posts: 615
Joined: Sat Feb 07, 2004 5:46 am

Post by New Age »

only there are no milkshape holes
Yippy-kye-yay Mother Fucker
Nite_the_necron





Posts: 14
Joined: Wed Mar 03, 2004 6:49 pm
Location: Maryland

Post by Nite_the_necron »

just modelling noob. thx for that new age ill try it
I R EEEEEEEEEVIL!!!

muahahahahahaha
SlickKilla





Posts: 14
Joined: Wed Feb 18, 2004 2:15 pm
Location: Boom-Shakalaka

Post by SlickKilla »

just a question i edited a model in gmax but how do i save it as an obj . i imported an obj but i cant save it please help
Image
Nite_the_necron





Posts: 14
Joined: Wed Mar 03, 2004 6:49 pm
Location: Maryland

Post by Nite_the_necron »

^^^^ another of my noobish modelling questions :?
I R EEEEEEEEEVIL!!!

muahahahahahaha
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

u need to get a plugin, there might be one at the utilities section....
Nite_the_necron





Posts: 14
Joined: Wed Mar 03, 2004 6:49 pm
Location: Maryland

Post by Nite_the_necron »

:? i thought i checked there....and when i ask people say google it.....and i have an import script :?
I R EEEEEEEEEVIL!!!

muahahahahahaha
spartan-117





Posts: 81
Joined: Tue Feb 17, 2004 1:18 pm
Location: The Maw - Warthog Run (Just squished a Jackal)

Post by spartan-117 »

the best thing to do in milkshape is when u are gonna select things by vertice... make sue u dont have "ignore backfaces" checked that way it will select ALL of the vertices in ur selection box and u will end up with less holes
Signature exceeded 3 lines of text.
Post Reply