Making the ground texture with photoshop.

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GeneralJon





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Making the ground texture with photoshop.

Post by GeneralJon »

I am following the tutorials for mapping in CE. But, i am using photoshop cs instead of paintshop pro. This is giving me to questions.

1-When you make the file in photoshop, how do you set it to 16 million bit (or w/e kirk does in the video)? I have just set it at the default which says 16 rbg or something, but wen I make the shader in tool, it gives me an unsupported bit error.

2-When you are making the ground texture, do you have to do all that alpha masking (or mapping, i forget) stuff. I dont know how to correctly do it in photoshop, and skipping it for know wouldnt matter to me. Just making a playable map would be a good start to build off of.


Any advice would be greatly appreciated.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

?
No idea what you're talking about

You just need to make a tif texture where, in the case of a sand / grass texture, the grass has a black alpha and hte sand has a white alpha.
To do this, add a new channel (R, G, and B are channels) and name it "Alpha"
Then take your sand parts and make them white (you can use greyscale, but keep in mind you will have to make sure you compile the bitmap with explicit alphas) and make the grass parts green.

With the colo ramounts thing, just use a default image, should work fine. If not, open one of the tifs from halo and edit it to your liking. Then save it as a new TIF using the settings that the original was using
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GeneralJon





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Post by GeneralJon »

For the firs question i mean at the begining where he starts the texture.He says make it a 16 million color image, which i dont know how to do on photoshop. i just left it the same and it gave me an error on tool with the image being an unknown bit size, or something close to that.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

You mean a 16bit image?
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GeneralJon





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Post by GeneralJon »

yeah, thats what the default is, so i left it that way
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Post by metkillerjoe »

I tried 16-bit for '16 million', but what I originally had was 8-bit and it worked fine..

That is.. when I calculated radiosity with sapien there was nothing there.

But then again that is probably something I did.
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