Should I continue this mod?
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Should I continue this mod?
Hello.
This is a mod i've been working on this for quite awhile now, and I think it would be pretty fun It's a metro bridge BSP conversions. It WILL include the following:
DOWNLOAD
(Oh, and I posted this in the Halo2 downloads forum because I included a DL. (And I tried to host it on halomods's server, but it never ended up attaching the .sppf so I hosted it on filefront. I think it's good)
[SLC]-Hopefully if someone can help me with it
[Vehicle spawns]-Soon to come
[Weapon spawns]-Already have some but need more for other side
[Gametypes fixed]-About half-way done
[Working teleporters]-Yupperz.
[Secret teleporter no one knows about]-Yup
[Machine placements]-Yes. (And I hope to fill out those black spots with billboards like on headlong)
[No more clicking sounds]-Yes
[A sky]-Yes
Bugs:
So far the only the only bug i've found is when you walk over those black patches on the ground near the gemini gates/doors, the game freezes. I hope to fix it by placing what is actually supposed to go there from SP, or block it off with walls.
And now, the pics.
The gates and freezing black spots.(Just ignore the doors, they're just there for now)
Machine:
Cool sniper spot:
Working sky:
Teleporter entrance:
Teleporter exit:
Overview of one side: (Ignore all those teleporters on the left, they're just there for reference/positioning.
Working oddballs:
If anybody could help me out with SLC or has any ideas contact me on MSN or AIM.
-gamefreak249
This is a mod i've been working on this for quite awhile now, and I think it would be pretty fun It's a metro bridge BSP conversions. It WILL include the following:
DOWNLOAD
(Oh, and I posted this in the Halo2 downloads forum because I included a DL. (And I tried to host it on halomods's server, but it never ended up attaching the .sppf so I hosted it on filefront. I think it's good)
[SLC]-Hopefully if someone can help me with it
[Vehicle spawns]-Soon to come
[Weapon spawns]-Already have some but need more for other side
[Gametypes fixed]-About half-way done
[Working teleporters]-Yupperz.
[Secret teleporter no one knows about]-Yup
[Machine placements]-Yes. (And I hope to fill out those black spots with billboards like on headlong)
[No more clicking sounds]-Yes
[A sky]-Yes
Bugs:
So far the only the only bug i've found is when you walk over those black patches on the ground near the gemini gates/doors, the game freezes. I hope to fix it by placing what is actually supposed to go there from SP, or block it off with walls.
And now, the pics.
The gates and freezing black spots.(Just ignore the doors, they're just there for now)
Machine:
Cool sniper spot:
Working sky:
Teleporter entrance:
Teleporter exit:
Overview of one side: (Ignore all those teleporters on the left, they're just there for reference/positioning.
Working oddballs:
If anybody could help me out with SLC or has any ideas contact me on MSN or AIM.
-gamefreak249
Gamefreak249 needs a sig. PM me if you can make me one.
Or add me on MSN.
Or add me on MSN.
- TunesRus90
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why did you post this in both forums? and this is the wrong place(edit: oops sorry didnt see the download but you shouldnt have posted in both forums)
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hmmm..... mombosa bridge, something i would defintally like
to see, but yours again leik TunesRus90 also said is still very beta.
so keep working on this maybe make some bases, skin, get 1 working
teleporter from end-end, and maybe a different sky yours kinda defeats the
purpose of an earthly bridge, maybe something nice and sunny :]
-just some of my suggestions, good luck!
to see, but yours again leik TunesRus90 also said is still very beta.
so keep working on this maybe make some bases, skin, get 1 working
teleporter from end-end, and maybe a different sky yours kinda defeats the
purpose of an earthly bridge, maybe something nice and sunny :]
-just some of my suggestions, good luck!
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Re: Should I continue this mod?
Why is the sky all Gemini, so it looks like the Human, cement bridge, is inside the luxurious Covenant city? kinda weird dont you think?gamefreak249 wrote:Working sky:
http://i21.photobucket.com/albums/b263/ ... mefreak249
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Zanzibar's sky might look good or terminal too. Just as long as it isnt High Charity or anything with the Halo ring.gamefreak249 wrote:Well, to me it looks kinda cool, but I can just transfer over mombasa's original sky and replace it if you all find it'd be better
Actually, I just got an idea.... The Burial Mounds sky could be cool....
Because it dosnt have a halo on it and it could look like the place just got hit from the blast after Regret's Carrier left the city.
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to many teleporters for my liking
edit:hmm i see ok i should read before i post lol
edit:hmm i see ok i should read before i post lol
Last edited by atreyuangel on Tue May 30, 2006 8:13 pm, edited 1 time in total.
Re: Should I continue this mod?
gamefreak249 wrote:Ignore all those teleporters on the left, they're just there for reference/positioning.
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Well so far Dutchmen i've only found those black spots on the map, and I can always import it from campaign.
Oh, and at the people that say why did you post this, it seems to me like this is the most finished version of the metro BSP conversion i've ever seen on these forums, so ya.
Oh, and at the people that say why did you post this, it seems to me like this is the most finished version of the metro BSP conversion i've ever seen on these forums, so ya.
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