Should I continue this mod?

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Would you like to see this done?

Yes
29
81%
No
7
19%
 
Total votes: 36

gamefreak249





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Should I continue this mod?

Post by gamefreak249 »

Hello.

This is a mod i've been working on this for quite awhile now, and I think it would be pretty fun :) It's a metro bridge BSP conversions. It WILL include the following:
DOWNLOAD

(Oh, and I posted this in the Halo2 downloads forum because I included a DL. (And I tried to host it on halomods's server, but it never ended up attaching the .sppf so I hosted it on filefront. I think it's good)
[SLC]-Hopefully if someone can help me with it
[Vehicle spawns]-Soon to come
[Weapon spawns]-Already have some but need more for other side
[Gametypes fixed]-About half-way done
[Working teleporters]-Yupperz.
[Secret teleporter no one knows about]-Yup :wink:
[Machine placements]-Yes. (And I hope to fill out those black spots with billboards like on headlong)
[No more clicking sounds]-Yes
[A sky]-Yes

Bugs:
So far the only the only bug i've found is when you walk over those black patches on the ground near the gemini gates/doors, the game freezes. I hope to fix it by placing what is actually supposed to go there from SP, or block it off with walls.

And now, the pics.

The gates and freezing black spots.(Just ignore the doors, they're just there for now)
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Machine:
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Cool sniper spot:
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Working sky:
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Teleporter entrance:
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Teleporter exit:
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Overview of one side: (Ignore all those teleporters on the left, they're just there for reference/positioning.
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Working oddballs:
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If anybody could help me out with SLC or has any ideas contact me on MSN or AIM.

-gamefreak249
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TunesRus90




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Post by TunesRus90 »

seems like you have a good idea in mind, but it looks very unfinished, even for a beta. but keep working and it could turn out nicely!
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xzodia




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Post by xzodia »

why did you post this in both forums? and this is the wrong place(edit: oops sorry didnt see the download but you shouldnt have posted in both forums)
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gamefreak249





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Post by gamefreak249 »

Oh, well, which one should I keep it in? And yes it is a very early WIP.
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Post by b1z3rk »

hmmm..... mombosa bridge, something i would defintally like
to see, but yours again leik TunesRus90 also said is still very beta.
so keep working on this maybe make some bases, skin, get 1 working
teleporter from end-end, and maybe a different sky yours kinda defeats the
purpose of an earthly bridge, maybe something nice and sunny :]
-just some of my suggestions, good luck!
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Dojorkan




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Post by Dojorkan »

Get rid of the coveneant stuff. It it does not look right at all on a human level.
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Post by Juniorman030790 »

Looks like it could turn out fun! Go ahead and finish it!
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gamefreak249





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Post by gamefreak249 »

To Dojorkan, I will get rid of the covenant stuff, it was just there so I knew where it was, it came when I transfered over every object, i'll take it out in the final version.
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Re: Should I continue this mod?

Post by Trigger_six »

Why is the sky all Gemini, so it looks like the Human, cement bridge, is inside the luxurious Covenant city? kinda weird dont you think? :?
gamefreak249





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Post by gamefreak249 »

Well, to me it looks kinda cool, but I can just transfer over mombasa's original sky and replace it if you all find it'd be better :?
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Post by Sniper_Wolf »

Needs alot more work put into it, even though this is a beta.

I like the ideas you have though. I say continue.
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Post by Dojorkan »

gamefreak249 wrote:Well, to me it looks kinda cool, but I can just transfer over mombasa's original sky and replace it if you all find it'd be better :?
Zanzibar's sky might look good or terminal too. Just as long as it isnt High Charity or anything with the Halo ring.

Actually, I just got an idea.... The Burial Mounds sky could be cool....
Because it dosnt have a halo on it and it could look like the place just got hit from the blast after Regret's Carrier left the city.
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Post by gamefreak249 »

^^^^^

Ooooo, good idea :) I'll get some updated pics tomorrow guys, im getting off the computer for tonight, bye.
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Post by Monkey Terd »

Why would you bother posting an unfinished mod? Especially a BSP conversion that has already been posted 2 times unfinished...
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Post by atreyuangel »

to many teleporters for my liking


edit:hmm i see ok i should read before i post lol
Last edited by atreyuangel on Tue May 30, 2006 8:13 pm, edited 1 time in total.
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Re: Should I continue this mod?

Post by MrBalll »

gamefreak249 wrote:Ignore all those teleporters on the left, they're just there for reference/positioning.
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T1xAnton




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Post by T1xAnton »

Monkey Terd wrote:Why would you bother posting an unfinished mod? Especially a BSP conversion that has already been posted 2 times unfinished...

Don't flame him...He said himself that he posted the mod for you guys to give him support and feedback on how to make the mod better.
Accept Change.
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Post by DiscoBob »

make sure you put in death zones on the water


looks like it could be good...gj
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Post by The Flying Dutchmen »

meh this map would have way too many freezing issues but please continue you'd be done sorting those issues out in about half a year.. i can tell you there's about 50-60 scenery boundaries that will freeze you xbox
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I don't think the dds files work in the ppf o matic
gamefreak249





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Post by gamefreak249 »

Well so far Dutchmen i've only found those black spots on the map, and I can always import it from campaign.

Oh, and at the people that say why did you post this, it seems to me like this is the most finished version of the metro BSP conversion i've ever seen on these forums, so ya.
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