i am creating a campaign and i have a few questions
1) how do i end a scenario and start a new level when a player enters a trigger volume?
2) how can i start the player in a covenant dropship and have it drop them off (much like the Assault on the Control Room)
3) how do i add multiple BSPs into a scenario?
thanks
question please help
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Re: question please help
Set a trigger volume on the map with the name "end_level," and compile this script into your scenario:PlasmaGhost wrote:1) how do i end a scenario and start a new level when a player enters a trigger volume?
Code: Select all
(script continuous next_map
(sleep_until (volume_test_objects end_level (players) 10)
(map_name <name of map file here>)
(sleep_until false 9999)
)
Use a script to put an AI pilot into a pelican, as well as your character, then use a command list to make the pilot fly in. Use scripts to force your player out of the vehicle, then command lists to make the pilot fly off. It's a complicated process, and I haven't done it myself.PlasmaGhost wrote:2) how can i start the player in a covenant dropship and have it drop them off (much like the Assault on the Control Room)
Either you add the BSPs to the scenario, or, you add the scenario tag to the BSPs they'll be used in. Poke around the scenario and SBSP tags to find out.PlasmaGhost wrote:3) how do i add multiple BSPs into a scenario?