question please help

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PlasmaGhost





Posts: 149
Joined: Wed Oct 05, 2005 12:23 pm

question please help

Post by PlasmaGhost »

i am creating a campaign and i have a few questions

1) how do i end a scenario and start a new level when a player enters a trigger volume?

2) how can i start the player in a covenant dropship and have it drop them off (much like the Assault on the Control Room)

3) how do i add multiple BSPs into a scenario?

thanks
p0lar_bear




Articulatist 250

Posts: 365
Joined: Wed Apr 20, 2005 8:17 am

Re: question please help

Post by p0lar_bear »

PlasmaGhost wrote:1) how do i end a scenario and start a new level when a player enters a trigger volume?
Set a trigger volume on the map with the name "end_level," and compile this script into your scenario:

Code: Select all

(script continuous next_map
 (sleep_until (volume_test_objects end_level (players) 10)
 (map_name <name of map file here>)
 (sleep_until false 9999)
)
PlasmaGhost wrote:2) how can i start the player in a covenant dropship and have it drop them off (much like the Assault on the Control Room)
Use a script to put an AI pilot into a pelican, as well as your character, then use a command list to make the pilot fly in. Use scripts to force your player out of the vehicle, then command lists to make the pilot fly off. It's a complicated process, and I haven't done it myself.
PlasmaGhost wrote:3) how do i add multiple BSPs into a scenario?
Either you add the BSPs to the scenario, or, you add the scenario tag to the BSPs they'll be used in. Poke around the scenario and SBSP tags to find out.
PlasmaGhost





Posts: 149
Joined: Wed Oct 05, 2005 12:23 pm

Post by PlasmaGhost »

thanks man!
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