Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
chunk1189
Posts: 29 Joined: Sat May 13, 2006 10:17 pm
Location: united kingdom
Post
by chunk1189 » Sun May 28, 2006 7:23 am
hey i recently added a flyable lifepod to bloodgulch i dont know wether this has been done before but i thinks its cool to try new vehicles in halo am soon to be adding a energy sword thats actually useable in bloodgulch so that will be comein soon anyways just hope you enjoy the map
plus it can go through bloodgulch wall's to go outside the map
if you get stuck on controls here thay are
space bar= go higher
ctrl=go lower
w=forward
s=reverse
a=left
d=right
Attachments
life pod pic 4.JPG (43.76 KiB) Viewed 4501 times
life pod pic 3.JPG (42.54 KiB) Viewed 4501 times
lifepod pic 2.JPG (48.35 KiB) Viewed 4501 times
lifepod pic 1.JPG (41.82 KiB) Viewed 4500 times
lifepod in bloodgulch.zip
this is the download for the bloodgulch.map file with the added flyable lifepod (5.74 MiB) Downloaded 688 times
Last edited by
chunk1189 on Thu Jun 01, 2006 10:41 am, edited 2 times in total.
CabooseJr
Posts: 4592 Joined: Wed May 11, 2005 8:09 am
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by CabooseJr » Sun May 28, 2006 7:40 am
for me space bar is action
chunk1189
Posts: 29 Joined: Sat May 13, 2006 10:17 pm
Location: united kingdom
Post
by chunk1189 » Sun May 28, 2006 7:57 am
sorry am gonna upload some pics soon ill get pics of in the air on the ground and outside the map
chunk1189
Posts: 29 Joined: Sat May 13, 2006 10:17 pm
Location: united kingdom
Post
by chunk1189 » Sun May 28, 2006 8:43 am
ok there now were all happy theres pictures i dont see what you need them for myself but i added then cus you asked
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun May 28, 2006 8:48 am
done before.
another unoriginal pc mod...
and don't do the energy sword, it's been done more times than you can blink in a day.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
chunk1189
Posts: 29 Joined: Sat May 13, 2006 10:17 pm
Location: united kingdom
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by chunk1189 » Sun May 28, 2006 8:51 am
oh well nevermind i guess i shall have to think of something new hmm i wonder if adding the bulldog out of cronopolis ce is unoriginal what do you think
SilentKnight064
Posts: 401 Joined: Thu May 18, 2006 4:00 pm
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by SilentKnight064 » Sun May 28, 2006 9:52 am
if you can do it that would be amazing
good luck with the PMI
Vulcan Phoenix
Posts: 106 Joined: Tue Mar 07, 2006 8:26 pm
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by Vulcan Phoenix » Sun May 28, 2006 10:02 am
Hahahah, looks nice. 9/10. All you are missing is the jetfires in the back.
Nightstrike
Posts: 115 Joined: Sat Mar 25, 2006 10:42 pm
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by Nightstrike » Sun May 28, 2006 10:07 am
Not very hard to do. Try to convert CE things like the bulldog(like you said
). Im not sure the tags are public though..so get permission from the creator
[url=javascript:window.close()]Dont click here![/url]
Flood Hunter
Posts: 30 Joined: Wed May 17, 2006 7:10 pm
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by Flood Hunter » Sun May 28, 2006 10:11 am
It's ok. Good job PMI-ing.
8/10
WTFROFL
Posts: 1 Joined: Sat May 27, 2006 3:24 pm
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by WTFROFL » Sun May 28, 2006 10:53 am
But why does it always go through the walls that makes me mad last time I used a mod like this was back in January it was pretty fun but going through the walls pfff I hated it.
fishface617
Posts: 1557 Joined: Thu Mar 16, 2006 5:50 pm
Location: RI
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by fishface617 » Sun May 28, 2006 11:38 am
youll need to fix the collision modles to stop it form going right throguh the wall
SilentKnight064
Posts: 401 Joined: Thu May 18, 2006 4:00 pm
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by SilentKnight064 » Sun May 28, 2006 1:02 pm
use hht to swap the collision for the warthog's or even the tank's.
It's easy enough to fix
fishface617
Posts: 1557 Joined: Thu Mar 16, 2006 5:50 pm
Location: RI
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by fishface617 » Sun May 28, 2006 1:19 pm
wow i never knew it was that easy, but i knew it had to do wiht the collision modles...
chunk1189
Posts: 29 Joined: Sat May 13, 2006 10:17 pm
Location: united kingdom
Post
by chunk1189 » Mon May 29, 2006 2:32 am
well thanks for all your comments i am really trying hard to get this bulldog into bloodgulch no luck as yet but i will keep trying
i was thinking of having the lifepod as a boat on deathisland but i thought that might of been stupid what do you think
Infantry001
Posts: 131 Joined: Sat Dec 31, 2005 7:23 pm
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by Infantry001 » Mon May 29, 2006 5:00 am
well if yoiu could model a canoe, ad speedboat, and a jetski, im guessin ppl would like it lol
zbomb
Posts: 4 Joined: Mon May 29, 2006 7:14 am
Location: hmmmmmm i forgot
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by zbomb » Mon May 29, 2006 8:51 am
how do u make the lifepod in bloodgulch? i need help
hey
Multi-Genre
Posts: 107 Joined: Thu May 11, 2006 2:16 pm
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by Multi-Genre » Mon May 29, 2006 9:02 am
zbomb wrote: how do u make the lifepod in bloodgulch? i need help
Just look at some PMI tutorials either here or the users forum.
zbomb
Posts: 4 Joined: Mon May 29, 2006 7:14 am
Location: hmmmmmm i forgot
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by zbomb » Mon May 29, 2006 9:49 am
can u just tell me how i couldnt find it so ya
hey