[mod]Wall Walker - Bugs Fixed

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Post by BeastlyHands »

Ive dreamt of this day for a long time..... :cry:
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Post by beastiekid21 »

uhh it said i failed to load the map i got sppf and i know what im doing but i dont know why it diddnt work ill keep try and post back btw nice mod if it does work 10/10 :D
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Post by Hawaiian Modder »

Theres a ladder on headlong?
I know theres one in waterworks.
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Post by BeastlyHands »

Its on the door....the one the civilian Hog is behind......
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Post by LuxuriousMeat »

Mother Of God
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Post by P8ntballer24 »

I have seen this before but were! I remember it! You could walk on invisible walls to! Were was it! Good job dude!
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Post by DISTURBED RULES »

AWESOME JOB ONCE AGAIN SHADE!!!!!!!!! You have made so many modding accomplishments and discovering new things. This is mad funny. GET A TUT OUT SOON! LOL!
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Post by gamefreak249 »

Could we have a tut please? :wink:

Oh, and the person who posted above me, where did you get your sig?
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Post by MrBalll »

He got it from halo2.junk.ws its on the right side of the large one.
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Post by gamefreak249 »

Oh, didn't see that. Thanks :)

EDIT: How do you check up your stats?
Last edited by gamefreak249 on Sat May 27, 2006 5:03 pm, edited 1 time in total.
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Post by beastiekid21 »

is the map not working for anyone else... :?:
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Post by slayer410 »

Holy Mother Fn' Shiet! :o
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Post by Monkey Terd »

Wow Shade this is amazing. You have too much time on your hands. :wink: You never cease to amaze anyone here I'm sure.
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Post by afriendlyretard »

tut mb?
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Post by Shalted »

Ah, I see you've been playing with the BSP's collision surfaces, Kool!
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Post by shade45 »

Tut:

- Open up your map in a program like ADI and copy down the sbsp
- Then open your map in a hex editor and go to that offset + another 38(dec)
- You will be at a reflex follow that reflex to its offset and move another 40 bytes(dec)
- You will now be at the collision surfaces reflex follow it to its meta
- Once you are there go forward 6bytes(dec) and you will be at a bitmask8(edit: actually a bitmask 8 not 16)

- Each flag in this bitmask does a different thing(ex. climable, breakable, ect)
right now i dont know the exact flag for climable so just check em all for now

You will have to do this for every chunk in the surfaces reflex(can be over 1000 chunks). Doing this by hand would take along time but i am making an app and will release it in this post once its done.
Last edited by shade45 on Sun May 28, 2006 2:58 pm, edited 1 time in total.
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Post by Shalted »

Hmm. Are all surfaces breakable too, because that would be cool!(Well, actually I don't think breakable works that way, it has another refrence.)
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Post by shade45 »

Shalted wrote:Hmm. Are all surfaces breakable too, because that would be cool!(Well, actually I don't think breakable works that way, it has another refrence.)
Yeah they are all flagged as breakable but i believe its works like halo1 where theres another reflex that actually sets the area that can be broken
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Post by Shalted »

Hence the extra short around the end of the reflexive that refrences the other breakable chunk :D
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Post by ExileLord »

shade45 wrote:
Shalted wrote:Hmm. Are all surfaces breakable too, because that would be cool!(Well, actually I don't think breakable works that way, it has another refrence.)
Yeah they are all flagged as breakable but i believe its works like halo1 where theres another reflex that actually sets the area that can be broken
Well, gta and I found something that breaks in this map. I'll post it in a second if you don't mind.
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