
[mod]Wall Walker - Bugs Fixed
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I have seen this before but were! I remember it! You could walk on invisible walls to! Were was it! Good job dude!

.: | P8ntball | :. .: | Halo Derby | :.
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Oh, didn't see that. Thanks 
EDIT: How do you check up your stats?

EDIT: How do you check up your stats?
Last edited by gamefreak249 on Sat May 27, 2006 5:03 pm, edited 1 time in total.
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Tut:
- Open up your map in a program like ADI and copy down the sbsp
- Then open your map in a hex editor and go to that offset + another 38(dec)
- You will be at a reflex follow that reflex to its offset and move another 40 bytes(dec)
- You will now be at the collision surfaces reflex follow it to its meta
- Once you are there go forward 6bytes(dec) and you will be at a bitmask8(edit: actually a bitmask 8 not 16)
- Each flag in this bitmask does a different thing(ex. climable, breakable, ect)
right now i dont know the exact flag for climable so just check em all for now
You will have to do this for every chunk in the surfaces reflex(can be over 1000 chunks). Doing this by hand would take along time but i am making an app and will release it in this post once its done.
- Open up your map in a program like ADI and copy down the sbsp
- Then open your map in a hex editor and go to that offset + another 38(dec)
- You will be at a reflex follow that reflex to its offset and move another 40 bytes(dec)
- You will now be at the collision surfaces reflex follow it to its meta
- Once you are there go forward 6bytes(dec) and you will be at a bitmask8(edit: actually a bitmask 8 not 16)
- Each flag in this bitmask does a different thing(ex. climable, breakable, ect)
right now i dont know the exact flag for climable so just check em all for now
You will have to do this for every chunk in the surfaces reflex(can be over 1000 chunks). Doing this by hand would take along time but i am making an app and will release it in this post once its done.
Last edited by shade45 on Sun May 28, 2006 2:58 pm, edited 1 time in total.
Yeah they are all flagged as breakable but i believe its works like halo1 where theres another reflex that actually sets the area that can be brokenShalted wrote:Hmm. Are all surfaces breakable too, because that would be cool!(Well, actually I don't think breakable works that way, it has another refrence.)
Well, gta and I found something that breaks in this map. I'll post it in a second if you don't mind.shade45 wrote:Yeah they are all flagged as breakable but i believe its works like halo1 where theres another reflex that actually sets the area that can be brokenShalted wrote:Hmm. Are all surfaces breakable too, because that would be cool!(Well, actually I don't think breakable works that way, it has another refrence.)

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