[mod]Wall Walker - Bugs Fixed

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shade45




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[mod]Wall Walker - Bugs Fixed

Post by shade45 »

Features:

Climb everything, anything, anywhere

Have fun :D

Update:

-Fixed Bug where collision dissapears after breaking glass
-Fixed no projectile collision bug
-Fixed Freezing on high buildings bug

Apply sppf to headlong

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Headlong - Wall Walker.rar
(336 Bytes) Downloaded 393 times
Last edited by shade45 on Sun May 28, 2006 10:35 am, edited 2 times in total.
Hawaiian Modder




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Post by Hawaiian Modder »

How the hell did you do this? This is great, now only if this had a jmad to it, then I could do something really cool to it.

Good job
5/5
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Post by ~FallenOne~ »

HOLY EFFING S@#TBAG BATMAN!

SHADE YOUVE DONE IT AGAIN!
Last edited by ~FallenOne~ on Sat May 27, 2006 3:47 pm, edited 1 time in total.
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
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Skayter
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Post by Skayter »

Sweet Shade Will you update the phmo ifp now?
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Post by Hawaiian Modder »

~FallenOne~ wrote:HOLY EFFING SHITBAG BATMAN!

SHADE YOUVE DONE IT AGAIN!
How is that not in the word censor?
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Thanks lej for the sig.
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Post by shade45 »

Skayter wrote:Sweet Shade Will you update the phmo ifp now?
Its not the phmo its the sbsp.. yes i will update
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Post by Two-One »

Wouldnt this be considered a cheat mod if you was host?

Running up walls?
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Post by ~FallenOne~ »

who cares its flippen sweet!~
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
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Post by Sniper_Wolf »

omgwtfbbqawesome.

Shade, I don't know how the fuck you did it. But you did.



I think the name Wall Walker is already taken.
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Post by shade45 »

Two-One wrote:Wouldnt this be considered a cheat mod if you was host?

Running up walls?
Well you could say that, but that wasnt my intention when i did this :( . Plus this would be way to hard for the average cheater to do.....
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Post by ScottyGEE »

I was waiting for this ever since I tried it in halo1...Excellent and hilarious job shade :D <3

edit: a smaller, indoor, invis wall free level would have been funnier :P
Last edited by ScottyGEE on Sat May 27, 2006 3:53 pm, edited 1 time in total.
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Post by MrBalll »

Shade this is amazing. I love this. Thanks you.
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Post by jzimmer09 »

either way it looks cool.. like spiderman.. just skin MC 2 look like spidy and ur all set.. !IDEA! spiderman mod!!!...
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Post by TfAv1228 »

yeah it was alot easier in halo 1 though just a simple bitmask in the biped this is one hell of a find shade good job
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Post by xzodia »

its not that hard you just need a sbsp meta editor :P (new build of entity)

but cool
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Post by DanJay »

3 words...

Wow, wow, and WOW!


amazing.
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Post by Skayter »

shade45 wrote:
Skayter wrote:Sweet Shade Will you update the phmo ifp now?
Its not the phmo its the sbsp.. yes i will update

Ahh... Either one lol... Turk was tellin me about this or something related anyways.
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Post by turk645 »

not even 15 minutes after my post on the forums and you already have this mod out, dang you really need to teach me a thing or two so i dont have keep on relying on you for stuff
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Post by DanJay »

ok, theres a slight problem me and Ben just found on Sys link, it was working fine for a few minutes, then we just started falling thru the level, (at the exact same time) and on every respawn, we fall thru again... it was working fine for about 5 minutes.. then it went wacko.

we know how it happend, theres a building with a skylight in the top (the building has soda machines in it) you go onto the roof of that building and jump down the hole and into the skylight, then everone starts falling.
Last edited by DanJay on Sat May 27, 2006 4:22 pm, edited 1 time in total.
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Post by Tural »

I presume it would be easier on Headlong because of the "ladder" on the map which has the same properties.
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