Putting enemies with AI into multiplayer maps
-
- Posts: 1
- Joined: Fri May 26, 2006 5:56 pm
Putting enemies with AI into multiplayer maps
Is it possible? Me+some friends are trying to film a redvsblue style "dawn of the flood" movie, and I need to place flood into "coagulation".
- xXxCocoFangxXx
- Posts: 3756
- Joined: Thu Sep 08, 2005 9:57 am
- Contact:
yeah that was unexpected when i found that.Doom2 wrote:Well you make them run across the level holding a gun...
-Doom
anyway the ai thing probably wont happen for a while, not until we find out more about scripts mabey.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- xXxCocoFangxXx
- Posts: 3756
- Joined: Thu Sep 08, 2005 9:57 am
- Contact:
yeah, i found out how to get a bipd to run when you shoot it out, and adding a gun to an empty bipd is easy. This was discused in the halo photography topic in the file forums.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- xXxCocoFangxXx
- Posts: 3756
- Joined: Thu Sep 08, 2005 9:57 am
- Contact:
to make it hold a weapon all i did was make a plugin for GG's chunk adder to add the gun info from a hunter in SP.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)