[H2 SP>MP] The Forgotten Room [Mimesis O_o']

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ScottyGEE




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Post by ScottyGEE »

The flying dutchman wrote:**NOTE**You can also use entity to clone chunks on the objective locations BUT you have to have the right IFP for insolence so you can change the cloned values. Entity will clone on the 1st chunk every time you clone.
GG patent...its outlined in his tutorial anyway... :roll:

Id also rather go to TRP and get the scnr ifp thats a'brewin
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P8ntballer24




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Post by P8ntballer24 »

Yeh I got it from others that probally got it from him.... Anyways alot of people been asking around and no I never saw that but o'well it don't hurt anything..
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Post by Th3 BeaR »

Awesome Job Getting it on Mimesis! I will download later this afternoon and play on that version, maybe on XBC or XLink if anyone will be up for it. :o
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Post by The Flying Dutchmen »

THX, but download isnt available anymore on mimesis... i asked AC to get it off the server .. because again a freezing issue i found X_X'
its not that biggy, but there's some spot when u fall to your death it got little possibility of locking the game...

i also found out entity creates freezing spots when importing BSP... pyroman did his one manual, and he doesnt have any freezing issues.. whenever i do his BSP there's this major spot where it freezes... so i tried extracting / injecting his BSP (dont worry only for checking out), and it creates again a freezing spot on a different spot... i dont get it :roll:
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I don't think the dds files work in the ppf o matic
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Post by Trigger_six »

Hmm thats weird. Maybe its not padded correctly? I mean Pyro Padded the raw1's as far away as they were in the SP map(maybe thats why its the same) and Entity rounds to the nearest 512 KB or something?
Would that be it?
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Post by pokecancer »

try looking at the xml for the bsp and delete any strings that look weird, hopefully that fixes it
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Post by Trigger_six »

pokecancer wrote:try looking at the xml for the bsp and delete any strings that look weird, hopefully that fixes it
Thats a good idea, Good job :wink:
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Skayter
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Post by Skayter »

Good job as far as the mod goes.
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