Hey guys. I've got a few questions for a mod im making.
#1) Say I wanted to add more weapons and vehicles to the map, how would I do this? I know you have to add chunks to the netgame equipment in Entity,but after that, how do I re-link it to a weapon or vehicle and then place it?
#2) How do I make teleporters work? I moved the telporters with Entity's BSP viewer, and see it on the map, but how do I make it so I can walk into them and come out on the other side, because how it os now, I just walk through it.
#3) How do I fix gametypes? Like, CTF spawns and stuff.
#4) How would I add vehicles with a set respawn time, unlike P8ntballer's Race Track, where they respawn before they even blow up. Oh, and Gemini dosen't have a vehicle pallette so how would I do that.
Thanks alot guys,
-gamefreak
Adding weapons and vehicles, and just some misc. questions
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1. You will want to duplicate an itmc (say for example, the plasma pistol) then change its dependencies to whatever you're adding. That's if you're adding something that's not already on the map. If you're adding more of what's already on the map, then you'll want to go to that chunk you added and swap it's itmc dependency for whatever it is you want to spawn more of, and for placing it, it should show up in the bsp viewer, or you can use something like the collection placer ap or blue guerilla.
2. I'm not too sure about this one, but I know there's a prog out there for adding them. Presumably, it would let you place them after they were added, so it might be able to move the existing ones for you, too.
3. There's a scnr plugin--can't remember where--that lets you set that stuff. You might check the one they've got over at Tag Research Project and see if it has it.
4. There should be an option for the spawn that says "spawn 1 at a time." If you uncheck it, the vehicle will spawn even if it hasn't been destroyed.
2. I'm not too sure about this one, but I know there's a prog out there for adding them. Presumably, it would let you place them after they were added, so it might be able to move the existing ones for you, too.
3. There's a scnr plugin--can't remember where--that lets you set that stuff. You might check the one they've got over at Tag Research Project and see if it has it.
4. There should be an option for the spawn that says "spawn 1 at a time." If you uncheck it, the vehicle will spawn even if it hasn't been destroyed.
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1. for spawning wepons that are in all regular maps (such as br and stuff)
go to enity and open up the scnr and right click netgame equip and clone as many as u want. then right click-display-indents and scroll down untill you see Item collection. what you just cloned should be above that. then jsut right click-swap to what ever wep you want
2. there is a topic in the files forum that is stikyed called APPS and should have the teleporter adder program. there is also a video tutorial some where
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go to enity and open up the scnr and right click netgame equip and clone as many as u want. then right click-display-indents and scroll down untill you see Item collection. what you just cloned should be above that. then jsut right click-swap to what ever wep you want
2. there is a topic in the files forum that is stikyed called APPS and should have the teleporter adder program. there is also a video tutorial some where
USE THE SEARCH BUTTON NEXT TIME
- WaywornMmmmm
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2. UPDATE. Just found out that the teleporters enter and exit points can be found in Entity's bsp viewer (actually I already knew this, but had forgotten). I can't remember which type of spawn it was (think it was objectives). With that, you should be able to move it whereever you want. Also, presumably it's in the scnr tag somewhere if you want to fine tune it with actual coords, rather than placing it by hand.
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Everything in the objective zone looks like colored Spartans, and there is like a few white ones. Are the white ones enter and exit points?snaku wrote:2. UPDATE. Just found out that the teleporters enter and exit points can be found in Entity's bsp viewer (actually I already knew this, but had forgotten). I can't remember which type of spawn it was (think it was objectives). With that, you should be able to move it whereever you want. Also, presumably it's in the scnr tag somewhere if you want to fine tune it with actual coords, rather than placing it by hand.
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