Tool Wrong Version error.

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
h2snipa





Posts: 31
Joined: Thu Dec 15, 2005 8:23 pm

Tool Wrong Version error.

Post by h2snipa »

Ok I just started to make my first map and I have been modding for a while. Any ways I made a map with the video tutorial that was posted i did every thing the way he said and the when building the map in tool (after fixing the bitmap and making the new shader environment) I dont know what to do I searched and im pritty sure no one has posted theis before. heres a link to a screen shot and it has a little detail on the error.
http://f5.putfile.com/5/13619064785.jpg

EDIT:
For those who cant read it, it says
###ERROR model file has wrong version number.


This was right after

building intermediate geometry...
ledhedgn





Posts: 251
Joined: Wed Jun 22, 2005 2:44 pm
Contact:

Post by ledhedgn »

what version of 3ds max u using, and what version is the blitzgraig plugin for?
h2snipa





Posts: 31
Joined: Thu Dec 15, 2005 8:23 pm

Post by h2snipa »

the vesion it 3DS Max 8 and im not sure its the trial one. I dont think i have blitzgraig plugin unless it came with HEK install kit.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

h2snipa wrote:the vesion it 3DS Max 8 and im not sure its the trial one. I dont think i have blitzgraig plugin unless it came with HEK install kit.
It came with it buts its the wrong one.
...left for good
h2snipa





Posts: 31
Joined: Thu Dec 15, 2005 8:23 pm

Post by h2snipa »

Ok i put in the blitzgraig plugin i remade the map did the
tool structure levels\splinter splinter and it built the map but came up with a few errors. im not sure if i should move on or fix them heres a link to the picture.

http://f5.putfile.com/5/14018102528.jpg
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

All Halo maps have to follow the sealed world rules.Open Edges mean that you have a "hole" in your map.What you have to do is find those holes.To do that open up your map go to File>Import;FileType=.wrl and go to the HaloCE fodler and there should be a file called Yourlevel.wrl.Import it and uncheck all three boxes that come up.Press F3 and you wil see all the errors.Dlete and recreate the faces and try exporting again.
...left for good
h2snipa





Posts: 31
Joined: Thu Dec 15, 2005 8:23 pm

Post by h2snipa »

i clicked the vertices and deleted them. remade faces and made sure they were the right I.D. re exported it but th error came up again.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

There are tricks but some are very tricky
...left for good
h2snipa





Posts: 31
Joined: Thu Dec 15, 2005 8:23 pm

Post by h2snipa »

ok i guess i found a few more. and when you say "Press F3 and you wil see all the errors" how will i see them or do i have to find them because when i hit F3 the grid turns white.

Alos i did fix some before and i counted the errors from the first time i built the map and the same were there the second time.
h2snipa





Posts: 31
Joined: Thu Dec 15, 2005 8:23 pm

Post by h2snipa »

hey what are the tricks because no matter what i do it keeps coming up with the error adni have deleted all the messed up vertex's and made new faces.
Post Reply