[Map] Separated - Final Page 7!!!!!!!
- FleetAdmiralBacon
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Well, anyway, last night was the first official mass test of Seperated.
If you're on my msn contacts list (admiralbacon@gmail.com) and you were online last night, you were sent the current beta of Seperated.
If you had any questions about it, hopefully this will answer them:
1. Yes, the ground is screwed up around my bases. Why you ask?
a) No smoothing groups
b) Geometry is just, well, messed.
2. No, that overly powered hover thing will not be in the final, it was a test vehicle by Nothingnesslessly (skyline) that I just tossed in.
3. Yes, the FIrefly will pass all damage in the final.
4. Yes, the Draco's damage passing will also be fixed.
5. Yes, I'll try and add a second weapon to the Draco that actually works (it had mines, but they didn't work very well)
So, the game was great.
Here's a comment by someone I haven't talked with for a while:
"The Draco is my new baby" -TeeKup
If you're on my msn contacts list (admiralbacon@gmail.com) and you were online last night, you were sent the current beta of Seperated.
If you had any questions about it, hopefully this will answer them:
1. Yes, the ground is screwed up around my bases. Why you ask?
a) No smoothing groups
b) Geometry is just, well, messed.
2. No, that overly powered hover thing will not be in the final, it was a test vehicle by Nothingnesslessly (skyline) that I just tossed in.
3. Yes, the FIrefly will pass all damage in the final.
4. Yes, the Draco's damage passing will also be fixed.
5. Yes, I'll try and add a second weapon to the Draco that actually works (it had mines, but they didn't work very well)
So, the game was great.
Here's a comment by someone I haven't talked with for a while:
"The Draco is my new baby" -TeeKup

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
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The Draco went far past my expectations, very well done. It could use some more detail in the engines and that large empty room bugs me but otherwise I love it. As for the map itself. It could use alot more scenery and features, you could probably make it bigger then add on to the bases to make them small forts and what not.
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lando...I feel like ive heard that name before...
Oh yeah! Werent you in the Coldsnap game called blizzard?? I was Spartan 117.
Anyways, I wonder if water break effects are possible? If you land a Draco in the water...would it be possible to have the water splash? I know the water is "fake", but itd be cool!
Oh yeah! Werent you in the Coldsnap game called blizzard?? I was Spartan 117.
Anyways, I wonder if water break effects are possible? If you land a Draco in the water...would it be possible to have the water splash? I know the water is "fake", but itd be cool!
- FleetAdmiralBacon
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Well, finally got a download XD
Download VIA Halomaps.org
This is Gamma 1, Gamma 2 is available through me, if you have MSN Messenger.
Updates in Gamma 2, if you happen to get it from me:
Added the AT4 over the Jackhammer, AT4 looks much better.

Added some extremely boxy hangers for the Dracos. They server their purpose, though.
So.. .Yeah.. Only 111 downloads as of the time I posted this, so come on! Hurry up! Download it!
Download VIA Halomaps.org
This is Gamma 1, Gamma 2 is available through me, if you have MSN Messenger.
Updates in Gamma 2, if you happen to get it from me:
Added the AT4 over the Jackhammer, AT4 looks much better.

Added some extremely boxy hangers for the Dracos. They server their purpose, though.
So.. .Yeah.. Only 111 downloads as of the time I posted this, so come on! Hurry up! Download it!

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
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- FleetAdmiralBacon
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let me just say any pic I take will not do the ship justice.halmn007 wrote:can you take a picture of your draco i just wanna see how it looks like

That's what it's looking like right now. Note that the difference in brightness is extremely high on my card due to the fact that it doesn't render speculars, cube maps, or any other form of brightness.
EDIT:
Let me get a better angle of it.
On another note, the AT4 has 3 zoom levels, 2, 8 and 10. Anything higher kills Halo. It also has a few elements from the sniper rifle, such as night vision, but uses the pistol/rocket scope mask to fit the shape of the actual scope.

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- FleetAdmiralBacon
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Here's a top down view of the Draco, so that you can see what the new camo looks like.
The camouflage was custom made using a tutorial I found. Pretty simple.
Just stuck a texture effect on it to make it look less, well, flat, and threw it over the poa-tile texture.
Also, the AT4:

As you can see, I added some more detail onto it and added some dirt to the texture to make it look slightly wartorn. Not too good at that, but it should suffice.
Ok, I just wanted to get one thing straightened out.
Which texture looks better?

the PoA's hull texture?

or the fresh new, custom made, camouflage texture? (this isn't all of it, the full one is seamless and 1024x1024 for maximum detail)

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- FleetAdmiralBacon
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Here's a comparison of the old Draco and the new Draco:

Note that I fixed up the UVing

Note that I fixed up the UVing

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- MasterChief2829
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