


restored original sound enviroments (SNDE)
imported looping sounds for ambience (LSND)
imported FRG with working sounds
working door with sound
working deathzone
balanced teamspawning, which was quite hard
spawned obstacles
2 2 way teleporters
covenant weaponstyle only
rebuilded and added some scenery, spawns all taken from sp map (lights, control_room_cover, control walkway .. too bad original platform wasnt going to work since it has got no collision)
colorchangable shieldshaders for arbiter and MC (they happen to be in each MP map, but hardly anyone found out)
i had some troubles with the shaders on the elite, but its been sorted out.. i replaced the elite with an arbiter...
http://files.halomods.com/viewtopic.php?t=51666
you must be thinking what the .... is gondola platform doing there, but it was the only good platform i could think of that would give you some space to fight on and some cover..
i nulled the lightmap to get rid of the BIPD getting green on MACH problem, but the map doesnt get much prettier because of it
map has grown in size. it has become 79.9MB which means it almost exceeded its maximum filesize.. the working sounds seem to be byte eaters
for the pics:









for additional pics:
http://i66.photobucket.com/albums/h245/ ... 03/Gemini/
leave some feedback, if u dont have anything usefull to say, please don't bother posting and spamming up my topic.. ty