Halo Screencap Package

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Shalted




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Post by Shalted »

xbox7887 wrote:
Spartan (Foods?) wrote:I know you don't liek to listen to requests.. but two things.

How? - Freeze biped or something so if you move cam the biped dosen't move. (not time-freeze, I want time still going. :D)

Please? - Camera rotation?
It's fairly easy to do those things. The real problem is coming up with an easy configuration to hold everything. That also requires major modification everytime I want to add a new feature. Currently I am adding support for a customizable configuration file that the trainer will read from, so the user can decide what controls they like best. This approach requires me to recode a good portion of the trainer and will take a while to complete. I don't know an estimated time of release because I work on it whenever I have some freetime. It could take a month or it could take six months, but it will get done eventually ;)
:shock: Wow, you have to be super 1337 to do all that in assembler code, well, I guess you could write & dissassemble a small applicaion that does the same thing, to see how it works.
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Post by thepizzaguy »

Thanks this is an amazing trainer... I always wanted to get into photography but could never get XIG to work.... This is so simple, and lets me take pics exactly as i like them, thanks again...



Pics:

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xbox7887




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Post by xbox7887 »

Shalted wrote::shock: Wow, you have to be super 1337 to do all that in assembler code, well, I guess you could write & dissassemble a small applicaion that does the same thing, to see how it works.
I'll be open-sourcing most of this trainer so others can see how it's all done ;)
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Post by sundriedprawn »

yay open source :arrow:
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Post by Shalted »

Yeah, but, do you know how to read pure asm?
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Post by OwnZ joO »

He'll most likely comment it, so itll be a little easier to understand. I think i remember him saying whats the point of open source without comments.
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Post by xbox7887 »

Yeah it will be heavily commented and I should have an assembly tutorial out around the same time also :)
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Post by Hack0r »

xbox7887 wrote:Yeah it will be heavily commented and I should have an assembly tutorial out around the same time also :)
Oh goodie. Now that you're done with this, now you can help me with GR2. :lol:
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Post by Aequitas »

I missed the part where he said he was done...
TF6
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Post by Hack0r »

Aequitas wrote:I missed the part where he said he was done...
I added it (at least, I tried). :P
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Post by xbox7887 »

Xbox7887's progress meter:

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Edit: ROFL
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Post by ScottyGEE »

*converts to chinese comic book reading path...right to left...
YAY! nearly done!

;)
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Technically its only me animating though ;)
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Post by Spartan (Foods?) »

xbox7887 wrote:
Spartan (Foods?) wrote:I know you don't liek to listen to requests.. but two things.

How? - Freeze biped or something so if you move cam the biped dosen't move. (not time-freeze, I want time still going. :D)

Please? - Camera rotation?
It's fairly easy to do those things. The real problem is coming up with an easy configuration to hold everything. That also requires major modification everytime I want to add a new feature. Currently I am adding support for a customizable configuration file that the trainer will read from, so the user can decide what controls they like best. This approach requires me to recode a good portion of the trainer and will take a while to complete. I don't know an estimated time of release because I work on it whenever I have some freetime. It could take a month or it could take six months, but it will get done eventually ;)
Thank you for the prompt reply.

I do really like the idea of a configuration file, that will come in handy.

Just in general if anyone knows if there is a way to make the biped invisible. I read somewhere if you null out the shaders its possible. Could it also be possible to freeze the biped just by itself, somehow?

I'm just asking if there is a way to do it outside the trainer, I don't want to bother xbox7887, he's a busy man, he works at his own pace, and don't want to disturb him on that. :D
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Post by voodoo721 »

will the next one have wireframe as an igk and video?
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Post by GametagAeonFlux »

I think I can safely say there will never be video.
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Post by turk645 »

i was wondering if there could be a key that could disable the devcam for a short time so you could use vehicles with the correct cam till you got to the spot you wanted to take the picture.
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Post by voodoo721 »

i thought he said he could get 30 fps.
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Post by atreyuangel »

GametagAeonFlux wrote:I think I can safely say there will never be video.

: (

i really wanted video : (
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Post by Juniorman030790 »

The only way to get video without using a capture card would be to use XDK files. Even then, with the XDK files to capture video from the xbox the video quality isn't at all worth it unless you have a ram upgrade in your xbox.
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Post by xbox7887 »

voodoo721 wrote:i thought he said he could get 30 fps.
My old trainer captured about 22 pictures a second but I haven't tested the newer builds which are probably slightly slower. I would still expect to capture in the range of 18-20 ;)
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