xbox7887 wrote:Spartan (Foods?) wrote:I know you don't liek to listen to requests.. but two things.
How? - Freeze biped or something so if you move cam the biped dosen't move. (not time-freeze, I want time still going.

)
Please? - Camera rotation?
It's fairly easy to do those things. The real problem is coming up with an easy configuration to hold everything. That also requires major modification everytime I want to add a new feature. Currently I am adding support for a customizable configuration file that the trainer will read from, so the user can decide what controls they like best. This approach requires me to recode a good portion of the trainer and will take a while to complete. I don't know an estimated time of release because I work on it whenever I have some freetime. It could take a month or it could take six months, but it will get done eventually

Thank you for the prompt reply.
I do really like the idea of a configuration file, that will come in handy.
Just in general if anyone knows if there is a way to make the biped invisible. I read somewhere if you null out the shaders its possible. Could it also be possible to freeze the biped just by itself, somehow?
I'm just asking if there is a way to do it outside the trainer, I don't want to bother xbox7887, he's a busy man, he works at his own pace, and don't want to disturb him on that.
