Modeling metal panels/collision into a sphere

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XeRoWaVe





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Modeling metal panels/collision into a sphere

Post by XeRoWaVe »

is there anyway to edit the collision modles for the metal panel into a sphere and model into a sphere? i know it sounds hard but im sure someone could figure it out

Mono/Gren this needs to be ur next project lol a program to edit Collision models/Objects
xecuter





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Post by xecuter »

yah, wait till HEK
ddrmmrbboyy





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Post by ddrmmrbboyy »

the 'model' wouldnt be that hard, you can even make circles in milkshape, all u would need is to add/subtract some vert's from the rock or whatever, and you got that, but i'd be lying if i told u i knew how to do collision models 'well' :P
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XeRoWaVe





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Post by XeRoWaVe »

collision models so far can only be modded under xyz so a sphere would b literally impossible
ddrmmrbboyy





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Post by ddrmmrbboyy »

true dat....

wouldnt it be rad if we could like make a building out of '1' model , and stretch the collision model just like we can teh regular model?

we would never have to even look at the mods by 'possible good log cabin mods' or possible log-cabin-flocking n00bs ever again!

*sigh* HEK why do you tease us so....
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HunterXI





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Post by HunterXI »

xecuter wrote:yah, wait till HEK
lol, someone other than me suggesting that... :D
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XwitX




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Post by XwitX »

i myself think that HEK is not going to be so great.
XeRoWaVe





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Post by XeRoWaVe »

yes watch microsoft hasnt worked worth shit for it and it barely mods more than a hmt LOL that would SUCK but think about modeling it so u could make rooms like in gmax subtract parts fuckingsweet idea lol
New Age





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Post by New Age »

ddrmmrbboyy wrote:true dat....

wouldnt it be rad if we could like make a building out of '1' model , and stretch the collision model just like we can teh regular model?

we would never have to even look at the mods by 'possible good log cabin mods' or possible log-cabin-flocking n00bs ever again!

*sigh* HEK why do you tease us so....
well you could stretch the collision model to be a BIG panel and use four to make a room!
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HunterXI





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Post by HunterXI »

New Age wrote:
ddrmmrbboyy wrote:true dat....

wouldnt it be rad if we could like make a building out of '1' model , and stretch the collision model just like we can teh regular model?

we would never have to even look at the mods by 'possible good log cabin mods' or possible log-cabin-flocking n00bs ever again!

*sigh* HEK why do you tease us so....
well you could stretch the collision model to be a BIG panel and use four to make a room!
hmmm... make a really big plate? that sounds like a good idea... I'll look into it.
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XeRoWaVe





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Post by XeRoWaVe »

but didnt someone say u cant adjust the model too big
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HunterXI





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Post by HunterXI »

XeRoWaVe wrote:but didnt someone say u cant adjust the model too big
hey! how bout make the 'hog HUGE?
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XeRoWaVe





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Post by XeRoWaVe »

how about u make the skull huge to fit half of bg lol i would like to see that
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Re: Modeling metal panels/collision into a sphere

Post by Icetiger »

XeRoWaVe wrote:is there anyway to edit the collision modles for the metal panel into a sphere and model into a sphere? i know it sounds hard but im sure someone could figure it out

Mono/Gren this needs to be ur next project lol a program to edit Collision models/Objects
Yes there is, good luck figuring out the correct collision points to change to.
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HunterXI





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Re: Modeling metal panels/collision into a sphere

Post by HunterXI »

Icetiger wrote:
XeRoWaVe wrote:is there anyway to edit the collision modles for the metal panel into a sphere and model into a sphere? i know it sounds hard but im sure someone could figure it out

Mono/Gren this needs to be ur next project lol a program to edit Collision models/Objects
Yes there is, good luck figuring out the correct collision points to change to.
lol... I wonder what Gren and Mono will think up next... maybe it WILL after all be HMT and SP in the same proggie?!?
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Post by ddrmmrbboyy »

what i was thinkin of was just making a whole huge building, with many winding corridors, and hallways, with 1 model....

not plates, ive tried, i got bored :P
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HunterXI





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Post by HunterXI »

ddrmmrbboyy wrote:what i was thinkin of was just making a whole huge building, with many winding corridors, and hallways, with 1 model....

not plates, ive tried, i got bored :P
with 1 model??? in all likeliness, not possible, or taking like 4 years.
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