insert new object in a map (without swap existing object)
insert new object in a map (without swap existing object)
hi
have add in coagulation the tent_medical_solidpanel from turf map, have drag&drop it with insolence.
now to see the tent_medical_solidpanel in coagulation (in game) i must swap with some weapon/object present in the map (like roket launcer).
how i can insert in the map the tent_medical_solidpanel without swap with another object?
have try like duplicate a roket launcer and swap that with tent_medical_solidpanel, but in game i see nothig
tnx!
have add in coagulation the tent_medical_solidpanel from turf map, have drag&drop it with insolence.
now to see the tent_medical_solidpanel in coagulation (in game) i must swap with some weapon/object present in the map (like roket launcer).
how i can insert in the map the tent_medical_solidpanel without swap with another object?
have try like duplicate a roket launcer and swap that with tent_medical_solidpanel, but in game i see nothig
tnx!
- xXxCocoFangxXx
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- WaywornMmmmm
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- WaywornMmmmm
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ok im go explain how have do
1) open coagulation in entity, [scnr]---> left clik on netgame equipment--> clone chuncks--> add 20 chuncks (like default number on popup show).
now in netgame equipment have 81 chunsks (before 61). sign and close
2) with insolence, inject
[bloc] objects\gear\human\military\drum_55gal\drum_55gal from zanzibar to coagulation. fix and close
3) open coagulation in darkmatter, [scnr]-->collection.
4) go at 55th chunck (the first with nulled out) and set
[bloc] objects\gear\human\military\drum_55gal\drum_55gal
default setting are:

have change more and more time that settings, i can see the new object only in entity bsp wiever
1) open coagulation in entity, [scnr]---> left clik on netgame equipment--> clone chuncks--> add 20 chuncks (like default number on popup show).
now in netgame equipment have 81 chunsks (before 61). sign and close
2) with insolence, inject
[bloc] objects\gear\human\military\drum_55gal\drum_55gal from zanzibar to coagulation. fix and close
3) open coagulation in darkmatter, [scnr]-->collection.
4) go at 55th chunck (the first with nulled out) and set
[bloc] objects\gear\human\military\drum_55gal\drum_55gal
default setting are:

have change more and more time that settings, i can see the new object only in entity bsp wiever
you dont use the chunks which are nulled out, you use the ones after, which are the chunks you added, they should not be nulled out, but instead be the battle rifle collection, change them to w/e you want, then find the rl's x and y co-ords, put them as your new chunk's co-ords, and change z to 5, go into the bsp veiwer, your new object should be above the rl, now you can position it where ever you want!
Just do this with all the other chunks and your done!
Hope this helps as it works perfectly for me 


