Adding Bitmap to Model

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
getlowdogg





Posts: 59
Joined: Sat Feb 04, 2006 9:27 pm
Location: White Oak, PA

Adding Bitmap to Model

Post by getlowdogg »

Hello everyone. Is it is possible to add an image or a bitmap to a model? If so, how is this done? Do you have to unwrap and rewrap the UIVs or something? Thanks!

- Jason
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Not sure I understand the question. You just talking about reskinning? Or something more complicated?
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

he means after injecting a new model how do you make it not be srewed up
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Oh right. Yeah, man, if you figure that one out, let us all know. As of right now, it's not possible to inject a model without screwing up the uv map. Or if it is possible, I've somehow missed it. That's why custom models are always a flat color.
getlowdogg





Posts: 59
Joined: Sat Feb 04, 2006 9:27 pm
Location: White Oak, PA

Post by getlowdogg »

I am trying to give the model a bitmap so it is not gray... Please someone help. Thanks!

- Jason
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

I believe the correct term for how new models look is "Flea Sh1t"
getlowdogg





Posts: 59
Joined: Sat Feb 04, 2006 9:27 pm
Location: White Oak, PA

Post by getlowdogg »

Talin64 wrote:I believe the correct term for how new models look is "Flea Sh1t"
:?: :?: :?:
Just tell me how to fucking do it. I don't give a shit about terms... That's why nobody likes this website. Nobody never helps you!
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

We just said it can't be done. When you inject a model using darkmatter, it screws up the uv map. That's why I build my vehicles out of already in-game models instead of making custom models.
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

It doesn't inject the normals not sure about uv
That is why models look funny.

Possible fixes
1. research model format and figure it out and give to pokecancer to fix his current app.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

2. Just build wicked-cool things out of the already existing models: http://files.halomods.com/viewtopic.php?t=51409
Post Reply