making spwned proj's spawn in diff places

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ali954
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making spwned proj's spawn in diff places

Post by ali954 »

can i like make the proj try to follow a plawer and make it have bad turnin abilities?
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Post by VoYdE »

like a rocket?
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Post by SyrinEldarin »

If you go into the proj tag in DotHalo, at the bottom of the tag editor should be homing/turning ability. You can crank it up to however much you want, generally 20 is good if you want it to completely follow them.
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Post by xXxCocoFangxXx »

What exactly do you want to do with the turning ability?
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i want them to spawn from the sky at the same place but whe

Post by ali954 »

i want them to spawn from the sky at the same place but when they land they hit a diff spot. i dont know it turning ability will accomplish that?
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Post by n64nerd »

nope. I had a similar thing for that; I was going to make a map where the heretics were dive-bombing containment. So far as I know, there is no way to do this. and this would be in the scenr tag, I believe.
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Post by masterpie »

are you tring to say that you want them to spwan from the sky, automatically, not from a weapon, and then by themmselves follow people? If so im not sure that hom,ing/turning ability would do much..
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Post by ali954 »

so is there any way to make the porjectiles sumhow how ppl or make the move?
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Post by SyrinEldarin »

I think there's a way to make one spawn spawn randomly, something to do with weight. I've never tested, but I think that's how the Meteor-On-Ascension mod (I forget the name :S) works.
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Post by n64nerd »

I believe that was a bunch of added chunks.
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Post by SyrinEldarin »

Are you sure about that? >_> Well, maybe it was something else then. Oh, it was a mod with rain on ascension, maybe? I dunno.
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Post by ali954 »

u talkin bout 1337 meteors? yea that a bunch of diff spawn wit random times
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Post by SyrinEldarin »

Naw, it was some mod that had spawns with some kind of weight or something, made it random, I'm pretty sure now it was a mod for ascension that had rain in it (Because there's no weat tag in ascension you have to do it from spawns).
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Post by Snaku »

1337 meteors weren't random. At least the placement wasn't (timing may have been). I used to know all the safe places to stand where you'd never get hit. I'm pretty sure raining ascension was just the meteors but replaced with rain drops (needler shots, I believe) and the effect still wasn't random. The thing about turning/homing is the target is locked from the ui end of it. A projectile that wasn't fired from a player's ui, targeting someone, wouldn't aquire a target on it's own.
It may be possible to have a mach set to spawn a proj and make it triggered like a door, so when someone passed near it, it'd fire, but it still wouldn't really be random. The best I can think of to make it actually sort of random would be to have something like a battery (is that what they're called? Those little exploding barrels) spawn in a launcher and allowed to fall down a bit, with the spawn time and the launcher's time set differently (if you even can set them to not always be on). It would never fire exactly the same twice, since it's landing would be physics based. Then you could set it to blow up at the tinest impact, and replace it's hlmt with whatever.
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Post by ali954 »

well then how can i make a machine so that if u get a certain distance itll shoot a proj?
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Post by Snaku »

That was theoretical. I've honestly never looked into doing it. And I meant the proj would spawn on it's own, and the machine would launch it. I saw a mod once (underground or something like that) where there were grav lifts that continually fed explody batter core thingies up to a walkway. Since they just sort of got dropped in there and piled up on each other, the effect was kind of random.
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