[Mod]Gravity Gun
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I would guess you could make the proj that brings the object towards you, come from behind you instead? blowing you forward... ive havent actually looked at the map yet so its just speculation..Snaku wrote:Awesome idea. I really don't think you should remodel it, though (remodels are always ugly, due to darkmatter's limitations). Do you think there's a way to use this same principal to make a grappling hook (a weapon that would pull you toward an object, rather than the other way around)?
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If someone in power could delete this.. new account is Prodigy... so, yea... thanks....
If someone in power could delete this.. new account is Prodigy... so, yea... thanks....
thats been tried it doesnt work the proj goes straight through your4nd0m wrote:I would guess you could make the proj that brings the object towards you, come from behind you instead? blowing you forward... ive havent actually looked at the map yet so its just speculation..Snaku wrote:Awesome idea. I really don't think you should remodel it, though (remodels are always ugly, due to darkmatter's limitations). Do you think there's a way to use this same principal to make a grappling hook (a weapon that would pull you toward an object, rather than the other way around)?
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There is a bug with the weapon in system link, but not what you're describing. I lack the knowledge to fix it unless someone else would like to give it a shot.
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Yeah I'm pretty sure the meta itself is built right but if someone would like to look it over and recheck everything that would be nice . I 'borrowed' a biped tag and injected the weapon over that so I wouldn't be suprised if thats whats causing the problem. It might be better to just externalize the trigger and projectile chunks in a separate tag, leaving the original weapon intact. Maybe shade could give it a go as I have no experience in syslinking other than breaking itExileLord wrote:There is a bug with the weapon in system link, but not what you're describing. I lack the knowledge to fix it unless someone else would like to give it a shot.
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They're just wierd names for what is actually there. Not sure if he did it deliberately to make it hard to suss out his mod or if he had another reason.gamefreak249 wrote:Heh, I was just looking throught the [weap] tag and the [vehi] tag , and there are things there that shouldn't be there, like there a re scenarios\something\something as a vehicle, it's really weird
Why are those there?
There isn't anything that's not supposed to be there. It's probably because you're using DotHalo instead of ADI or some other app.
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Why We Mod - Completed
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Ha, you're right.. That's weird, I thought all these programs were the same...(ADI and Dothalo)ExileLord wrote:There isn't anything that's not supposed to be there. It's probably because you're using DotHalo instead of ADI or some other app.
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still don't understand how the projectile actually hits the vehicle, if it's +1000 and -25...
I've always wanted to do this, and even tried a couple times. All my friends are too scared to mod, so we can only play stuff they are affected by. This rocks man!
I've always wanted to do this, and even tried a couple times. All my friends are too scared to mod, so we can only play stuff they are affected by. This rocks man!
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
my first tutorial in the tutorial section