[Mod]Gravity Gun

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Post by Tiger Soldier »

nope i tried opening it with insolence and it got an error or something.
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Post by xzodia »

xzodia wrote:has this been purposefully scrambeled? cause i was looking at it and everything was messed up
:roll: so of course insolence cant transfer it
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Post by mm-IRONMAN »

I'm speechless...
dead username...
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Post by ScottyGEE »

Best mod I've seen in months...Excellent work!
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Technically its only me animating though ;)
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Re: Gravity Gun

Post by xheadshotmastax »

ExileLord wrote: Special Thanks to xbox7887 for setting up secondary fire for me. :)
Also, thanks to Iron_Forge for his Air Strike mod which is how I got the idea of how to do this.
i guess i found out how it works.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
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Post by TehBanStick »

Use Entity to transfer.
Your sig can't exceed 75kb in file size.
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Re: Gravity Gun

Post by ExileLord »

xheadshotmastax wrote:i guess i found out how it works.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
Nailed it.
And also, I would appreciate for those who want to use this in another mod if you asked me permission before you ripped the tag right out of the map and stuck in on another one.
Thanks for the feedback guys. I'm still open for suggestions if you have any.
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Post by Pyroman »

Why didn't I think of that?

Awesome man. This is gunna be hours of fun.
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Re: Gravity Gun

Post by Zigen »

ExileLord wrote:
xheadshotmastax wrote:i guess i found out how it works.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
Nailed it.
And also, I would appreciate for those who want to use this in another mod if you asked me permission before you ripped the tag right out of the map and stuck in on another one.
Thanks for the feedback guys. I'm still open for suggestions if you have any.
I'd like your permission to rip the tag out and put it in another map please. :o
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Post by ScottyGEE »

if motm was still on you'd get my vote...

my only suggestion would be to try and model it or something...
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Post by Juniorman030790 »

Quite interesting.
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Post by Tiger Soldier »

any way to make it so it can move heavier vehicles too? such as tanks and wraiths
set ur primary or secondary weapon as sentinel beam and ull have it right at the beginning :)
Last edited by Tiger Soldier on Fri May 05, 2006 3:35 pm, edited 1 time in total.
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Post by MrBalll »

Don't double post, use the edit button.
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Post by Tiger Soldier »

i didnt the guy most've deleted his post or something :? sorry but he asked where on the map was the gravity gun
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Re: Gravity Gun

Post by xheadshotmastax »

ExileLord wrote:
xheadshotmastax wrote:i guess i found out how it works.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
Nailed it.
And also, I would appreciate for those who want to use this in another mod if you asked me permission before you ripped the tag right out of the map and stuck in on another one.
Thanks for the feedback guys. I'm still open for suggestions if you have any.
cool do i get a cookie now? :lol:
this will be so much fun to play with my friends lmao
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Post by Agent ME »

Any chance that the primary and secondary firing types could visually look different on the gun? Like pulling something in make a blue glow on the gun or something?
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Post by xheadshotmastax »

Agent ME wrote:Any chance that the primary and secondary firing types could visually look different on the gun? Like pulling something in make a blue glow on the gun or something?
hmm a diffrent firing effect would work.
like on the plasma pistol charge and normal shoot
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Post by ScottyGEE »

theres only one firing effect...
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Post by xheadshotmastax »

ScottyGEE wrote:theres only one firing effect...
no theres not. :lol:
open the map in insolence go to the weapon tag.
-dev mode-
click on "triggers"
select the second chunk and click "unknown 1"
then click on all dependecies and youll see that u can still setup another firing effect for the second trigger.
poof done! :D
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Post by ExileLord »

I considered that before but decided I didn't really like the idea all in all.
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