[Mod]Gravity Gun
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so of course insolence cant transfer itxzodia wrote:has this been purposefully scrambeled? cause i was looking at it and everything was messed up
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- xheadshotmastax
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Re: Gravity Gun
i guess i found out how it works.ExileLord wrote: Special Thanks to xbox7887 for setting up secondary fire for me.
Also, thanks to Iron_Forge for his Air Strike mod which is how I got the idea of how to do this.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
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Re: Gravity Gun
Nailed it.xheadshotmastax wrote:i guess i found out how it works.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
And also, I would appreciate for those who want to use this in another mod if you asked me permission before you ripped the tag right out of the map and stuck in on another one.
Thanks for the feedback guys. I'm still open for suggestions if you have any.
If there is a problem on the forums, message me through IRC, AIM, or through PM.
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Re: Gravity Gun
I'd like your permission to rip the tag out and put it in another map please.ExileLord wrote:Nailed it.xheadshotmastax wrote:i guess i found out how it works.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
And also, I would appreciate for those who want to use this in another mod if you asked me permission before you ripped the tag right out of the map and stuck in on another one.
Thanks for the feedback guys. I'm still open for suggestions if you have any.
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- Posts: 19
- Joined: Fri Dec 02, 2005 7:13 pm
any way to make it so it can move heavier vehicles too? such as tanks and wraiths
set ur primary or secondary weapon as sentinel beam and ull have it right at the beginning
set ur primary or secondary weapon as sentinel beam and ull have it right at the beginning
Last edited by Tiger Soldier on Fri May 05, 2006 3:35 pm, edited 1 time in total.
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- Posts: 19
- Joined: Fri Dec 02, 2005 7:13 pm
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
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Re: Gravity Gun
cool do i get a cookie now?ExileLord wrote:Nailed it.xheadshotmastax wrote:i guess i found out how it works.
you are shooting a projectile wich spawns at a specific point he setted up, like in the airstrike mod.
this projectile is pushing the vehicle towards you.
And also, I would appreciate for those who want to use this in another mod if you asked me permission before you ripped the tag right out of the map and stuck in on another one.
Thanks for the feedback guys. I'm still open for suggestions if you have any.
this will be so much fun to play with my friends lmao
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
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- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
no theres not.ScottyGEE wrote:theres only one firing effect...
open the map in insolence go to the weapon tag.
-dev mode-
click on "triggers"
select the second chunk and click "unknown 1"
then click on all dependecies and youll see that u can still setup another firing effect for the second trigger.
poof done!
I considered that before but decided I didn't really like the idea all in all.
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed