Control Room .:P8ntballer:.

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Which one for the new version?

1
2
9%
2
20
91%
 
Total votes: 22

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trepdimeflou




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Post by trepdimeflou »

xzodia wrote:
P8ntballer24 wrote:No, it does not control room does not appear black it's just were to BSP is located at int he meta of the BSP its using the cords of SP so it spawns in some funky places... Just gotta find it :wink:

Shade I was talking about gasgiant!
gas gaints too big to convert...unless entity can convert big bsp's now?
Nope. Poke has not finished the rebuilder. And i hope you're not using the leaked version... :cry:
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Post by PigFarker »

trepdimeflou wrote:
xzodia wrote:
P8ntballer24 wrote:No, it does not control room does not appear black it's just were to BSP is located at int he meta of the BSP its using the cords of SP so it spawns in some funky places... Just gotta find it :wink:

Shade I was talking about gasgiant!
gas gaints too big to convert...unless entity can convert big bsp's now?
Nope. Poke has not finished the rebuilder. And i hope you're not using the leaked version... :cry:
How do you get entity in the first place? I want it... and im tempting to use leaked version :( Do you just ask poke?
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DoorM4n
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Post by DoorM4n »

EVERY1 SHOUDL BE QUIET ABOUT ENTITY
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trepdimeflou




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Post by trepdimeflou »

Agreed.
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P8ntballer24




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Post by P8ntballer24 »

Yes agreed, everyone just backoff if you have leaked please delete you don't want this program to never come out do you? Thought so..

Version 2 is coming along nicely no way to give collison for projectiles tot he doors but better then nothing? The spawns are being fixed and all..

Does anyone know how to get rid of green mahcs without nulling lightmaps?
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trepdimeflou




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Post by trepdimeflou »

Possibly, change the texture? or use ULT and change the colors =P
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Post by Zigen »

Thats an easy fix. I can fix that easily. IM me on aim
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Post by t_mann05 »

hey P8nt how is this coming along?
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P8ntballer24




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Post by P8ntballer24 »

Im remaking it now with a fuel rod gun and a smaller patch and it's looking better!
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Post by Snaku »

Sweet. Are you doing something with the big empty mach space, too? I was kind of disapointed that it was empty. Makes the map kind of small, without it. Still I love the corridors. They're awesome for tossing grenades into. Also, any possibility of making that covie turret respawn-able? I love blasting people with it, but after I rocketed someone out of it, it never came back. :( Oh, and it'd be nice if the door had collision. It was pretty cheap when I locked onto the turret with the rl from the other side of the door.
Last edited by Snaku on Thu May 04, 2006 7:42 am, edited 1 time in total.
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Post by Gizmo73O »

I really like this mod but I cant use it because it isnt on one of the new maps :cry: .... That really sucks but keep up the good work. :(
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Post by Monkey Terd »

Gizmo73O wrote:I really like this mod but I cant use it because it isnt on one of the new maps :cry: .... That really *** but keep up the good work. :(
This is about 90% the same map

Apply to Gemini.
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P8ntballer24




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Post by P8ntballer24 »

The new version the door has collison! The fuel Rod has sounds but Im not putting sounds int he backround since the map becomes too big! Maybe one...
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Post by Gizmo73O »

Monkey Terd wrote:
Gizmo73O wrote:I really like this mod but I cant use it because it isnt on one of the new maps :cry: .... That really *** but keep up the good work. :(
This is about 90% the same map

Apply to Gemini.
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[UPDATE]

Post by b1z3rk »

wow amazing you definitally need to make an update
adding teleporters or a bridge to the center of the map
(3 stories) which i remember in campaign was much
taller and had a grav lift in the center which would be
freakin sweet! also you might want to consider addin a
banshee or grav throne???
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t_mann05




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Post by t_mann05 »

nah dont put a gravity throne...i think that they are weird and slow as it is...teleporters to the rooms across from where u look out to the boss platform would be cool though.
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Post by The Flying Dutchmen »

t_mann05 wrote:nah dont put a gravity throne...i think that they are weird and slow as it is...teleporters to the rooms across from where u look out to the boss platform would be cool though.
boss platform doesnt have collision... its only in the BSP, but this BSP doesnt seem to have it... the other BSP with the platform seems too big...
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I don't think the dds files work in the ppf o matic
t_mann05




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Post by t_mann05 »

The Flying Dutchmen wrote:
t_mann05 wrote:nah dont put a gravity throne...i think that they are weird and slow as it is...teleporters to the rooms across from where u look out to the boss platform would be cool though.
boss platform doesnt have collision... its only in the BSP, but this BSP doesnt seem to have it... the other BSP with the platform seems too big...
Yeah i know it doesnt have collison, but when you are standing looking out at it, there is another room to the left that you can see.....i want to be teleported to that room to see whats in it.
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P8ntballer24




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Post by P8ntballer24 »

There is nothing in it.. In the new version there will be a fuel rod in and I think I have a good idea for giving the Boss Platform Collison.. It works with the others machs might work with it..
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Post by Zigen »

P8ntballer24 wrote:There is nothing in it.. In the new version there will be a fuel rod in and I think I have a good idea for giving the Boss Platform Collison.. It works with the others machs might work with it..
it has none! its a bsp itself!
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