explosive corpse

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{SD}icarus





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explosive corpse

Post by {SD}icarus »

how do i make master chiefs body explode when he dies
i know its possible cause it happened in one mod that i was playing
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Zeus





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Post by Zeus »

You mean like a kamakasi? (or you could just stick a grenade to yourself, lol)
EqUiNoX





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Post by EqUiNoX »

u gould just make him have the properties of a frag granade when he dies...
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maca_§




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Post by maca_§ »

yeh but how would it know that when mc die that it goes off?
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[VC]CaptainValor




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Post by [VC]CaptainValor »

I think he's probably wanting something similar to the Flood Carrier exploding effect.

Not sure how you would do that. :?
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maca_§




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Post by maca_§ »

yeah that'd b sick
crazy if someone did it
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maegus15





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Post by maegus15 »

Dude that would be hilarios!!! *rams in back* *BAM*!!!! *-CS- ICE was killed by a body*. LMAO
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Post by -=]-[EX=- »

im at school right now so im not completely sure but i think if you look in efects and look for the one where it says something like player/masterchief/death or something you can replace the efect with that of an explosion
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richie178





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Post by richie178 »

I know how 2 make it so when u have no shield u go boom, just swap characters\cyborg\cyborg shield depletion with an effect thats gose b00m
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Post by -=]-[EX=- »

nice thats kinda like what i said but with shields
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{SD}icarus





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thanks

Post by {SD}icarus »

thanks that worked sort of it is knida funny cause everytime someone dies it says the commited suicide :D crazy stuff man crazy stuff
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Post by DioxideC »

-=]-[EX=- wrote:im at school right now so im not completely sure but i think if you look in efects and look for the one where it says something like player/masterchief/death or something you can replace the efect with that of an explosion
You go on forums when you're at school? what a lamo...
halofan141





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Post by halofan141 »

You can swap grenade equip with grenade projectile so when you drop grenades they are live.
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HunterXI





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Post by HunterXI »

halofan141 wrote:You can swap grenade equip with grenade projectile so when you drop grenades they are live.
hmm... true, but

1. that would have a delayed effect

2. make sure you dont do it in SP...

OH I KNOW:

1. use Deadly Shadow's tut to duplicate the frag grenade

2. use Ang88's tut to make it so you drop as many grenades as you like

3. swap "inert frag grenade" (I'm not sure what it's called, but it's under Equipment) with your new grenade

4. go to projectile > (whatever you called your dup'ed grenade), and make the explode delay (both) 0.00000000000001 (I dont believe that you can do 0, that would be infinte. I think.).

5. play! when you die, your body will go boom! (and I'm not sure whether you get points for killing other people; it may just say suicide) yay!
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halofan141





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Post by halofan141 »

Deadly shadows tut doesn't work that way. You must do it the old fasioned way like me. Go through and change xml references and copy meta and xml. Then just do the EXACT thing I said which is exactly what you said except you added changing the number of nades and the time.

You for the most part either got it wrong or repeated what I said.

And for more flair change the impacts for grenades with explosions for chain reactions.
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MasterNeoChief




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Post by MasterNeoChief »

Maybe swap the collison model of a Floodcarrier with MC, that way when they fall they will go boom, and literally tear apart, I think...
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Post by ddrmmrbboyy »

what is it with you people?

the only thing that a collision model is is what you run into when you try to walk thru it, nothing else, the flood carrier explosion, i would guess, is an effect, or probably another figure of its biped
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Post by maegus15 »

I think its a effect. Not sure.
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MasterNeoChief




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Post by MasterNeoChief »

ddrmmrbboyy wrote:what is it with you people?

the only thing that a collision model is is what you run into when you try to walk thru it, nothing else, the flood carrier explosion, i would guess, is an effect, or probably another figure of its biped
Well soorrrrry!!
Jeez, it was only a suggestion!
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HunterXI





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Post by HunterXI »

halofan141 wrote:Deadly shadows tut doesn't work that way. You must do it the old fasioned way like me. Go through and change xml references and copy meta and xml. Then just do the EXACT thing I said which is exactly what you said except you added changing the number of nades and the time.

You for the most part either got it wrong or repeated what I said.

And for more flair change the impacts for grenades with explosions for chain reactions.
ok...
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