If it's harder and someone would be oh-so kind as to give me a brief tut, that would be appreciated

Thx,
-gamefreak
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Its not a gondola thats whySamusaaron3 wrote:In your pics you have a gondola. Whenever I put in the scenery version, it constantly flys across the level (extremely fast, you almost cant see it.) The machine version makes the game freeze. What did you do?looknbarrel wrote:This BSP is way too huge too have fun on
Could you give me a serenity patch of the bsp conversion with the "key" ingame? I cant do it for some reason.looknbarrel wrote:Its not a gondola thats whySamusaaron3 wrote:In your pics you have a gondola. Whenever I put in the scenery version, it constantly flys across the level (extremely fast, you almost cant see it.) The machine version makes the game freeze. What did you do?looknbarrel wrote:This BSP is way too huge too have fun onIts a mach from a level cant remember but the mach is called "key"
Edit: Now that I think about it this level is so huge that you say the gondolas move that would be good for this level to use for transportation of some sort
Me too. It also gives me this error when tring to look at BSPs. My computer is kinda crappy though. Computer specs: HP Pavilion 6553, 467 MHz Processor, 256 MB of RAM, Newest version of Direct3D X, Windows XP, 12 GB HD w/ 2.8 GB free, and .NET Framework 1.1, and 2.0. No graphics card other than the Motherboard installed one (attached to Motherboard) because it had not slot for a graphics card. Really crappy PC.Faithless564 wrote:Yeah... i got an error, whenever i try to load a model it always gives me the error... "the application has caused and error" on the continue or quit error box thing, but is there anyway i can get around this=?
The point is, that doesn't work for me. I can drag and drop it into the new map and place it, but Halo 2 freezes.casuela wrote:I think not because we are currently working on that and it isn't finished at all. Just drag and drop from floodzone to your map. It should work just fine.
-cas
http://www.microsoft.com/downloads/deta ... laylang=encrosseyes wrote:Ehmm....<.<.....uhh....>.>...............
It doesn't work on my computer. An error message pops up saying something about .net framework. How do I fix it?
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Well, it also depends like what map you transfer them to. Like, it froze when I put that bridge in waterworks, but worked great when I did gemini.MrBalll wrote:Could it also be a bad transfer or a bad map because I've transfered the mombasa bridge to all three maps and it froze on each one of them. Should I just get new maps?
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One way to get the stuff in would be to null out everything in the new mombasa's scnr except for the scen placement reflexive (and everything in it) then recursive extract, remove the scnr from the .info file and build. Then go in and clone that chunk either with entity's chunk cloner, or the old fashioned way. Clone it until you have the same number that were in sp, then copy and paste that reflexiveshade45 wrote:I believe i found a way to fix maps like the bridge from freezing if you dont have every piece of scenery spawned in the proper places like how TSF explained. But i need a few people to test a program for me to see if it works properly.
So drop me a pm and ill send you the program and some instructions
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