well it does when your following Shalt's bsp convesion tutorial.supercoolguy117 wrote:no it doesntZigen wrote:Pointertool also disables the use to use ADI with the map.
[Halo 2] Entity Alpha 1
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That download doesnt do anything.GametagAeonFlux wrote:Ok.mike0619 wrote:Wow GametagAeonFlux in stead of being a jerk you can actually help.
On Google, I searched "latest direct x download".
The first result I got was: http://www.microsoft.com/windows/directx/default.mspx
On that page, I saw a link that said:
And where did it lead to?Get the Latest DirectX Here
http://www.microsoft.com/downloads/deta ... laylang=en
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hope this helps. its a rilly quike vidoe i made and i mite hav dun things you dont need to but it worked for me. first i opened my map in ADI and nulled out all the shaders i the sbsp tag then flatened the coll to 0 with GG sbsp tool. then did wats in the video except i finished placing the spawn points and resined the map with cmr i hope this help some one 

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whats that?BlairBitch wrote:hope this helps. its a rilly quike vidoe i made and i mite hav dun things you dont need to but it worked for me. first i opened my map in ADI and nulled out all the shaders i the sbsp tag then flatened the coll to 0 with GG sbsp tool. then did wats in the video except i finished placing the spawn points and resined the map with cmr i hope this help some one
I don't know... I think he saidBlairBitch wrote:hope this helps. its a rilly quike vidoe i made and i mite hav dun things you dont need to but it worked for me. first i opened my map in ADI and nulled out all the shaders i the sbsp tag then flatened the coll to 0 with GG sbsp tool. then did wats in the video except i finished placing the spawn points and resined the map with cmr i hope this help some one
"Hope this helps. It's a really quick video I made and I might have done things you don't need to, but it worked for me. First I opened my map in ADI and nulled out all the shaders. I the sbsp tag then flattened the coll to 0 with GG sbsp tool. Then did what's in the video, except I finished placing the spawn points and resigned the map with cmr. I hope this helps someone.

And what do you mean "i the sbsp tag..."
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why would you wanna flatten the collision on the existing BSP, or null out any shaders?... the BSP gets replaced anyway with a new one with new shaders and collisionBlairBitch wrote:first i opened my map in ADI and nulled out all the shaders i the sbsp tag then flatened the coll to 0 with GG sbsp tool.
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Converting a new bsp is not a drag and drop process guys!!!
look heres the easiest tutorial ever on how to do it in Entity Alpha.
Open sp map.(Im using metropolis as an ex.)
Open gemini.
Check parse and recursive in metropolis(sp map).
After you checked both boxes go to the bsp tag and click the bsp/blah/blah/efwe4g
Then click save and save it anywhere you want.
Once your done saving go back to gemini and click build at the bottom right.
Then you click the .info file of the bsp you just extracted.
Once youve clicked build and w/e you just now converted the bsp. Congrats
look heres the easiest tutorial ever on how to do it in Entity Alpha.
Open sp map.(Im using metropolis as an ex.)
Open gemini.
Check parse and recursive in metropolis(sp map).
After you checked both boxes go to the bsp tag and click the bsp/blah/blah/efwe4g
Then click save and save it anywhere you want.
Once your done saving go back to gemini and click build at the bottom right.
Then you click the .info file of the bsp you just extracted.
Once youve clicked build and w/e you just now converted the bsp. Congrats
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Would you not have to replace the old SBSP with the new one in the scnr tag?pokecancer wrote:my program injects bigger bsps, in the right spot. It's something else messing up bigger bsp conversions.
here is a tutorial for a bsp conversion:
check bsp meta size, make sure its smaller than the new map
clikc the sbsp, click recursive,click parsed
save and then build into new map
open up the viewer
if you cant find the bsp, keep zooming out with s and rotating randomly with the right mouse button,change the speed if you want to, maybe that will help you.
anyways click the types of spawns you want to move to display them, then click select all
click find the first selected spawn
then move the camera with the keyboard
and you will be standing by all the spawns, you can use middle mouse button to deselect them all, then pick one place to move everything to and select the spawn at that point and then click move everything to this spot
thats pretty much it
Halo 3 ruined everything..
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The RAM / and-or graphics card on your computer might not support Direct3dX.mike0619 wrote:ok i downloaded the latest direct3dx but the sbsp viewer still doesnt work. Does anyone know why this might be happeneing. I use darkmatters sbsp viewer and that uses direct3dx.
Formerly known as Limpmybizket.
Just to let you guys know, if you have the latest directx installed you can run 'entity' with just the plugins folder next to it
if you dont have the latest dx, the app will always look in its directory to see if the .dll's are there instead (and as pokecanca was kind, they are
)
What im getting at is that the directx version installed on your pc wont make a difference, other variables will (e.g. your graphic cards memory etc)
Good app pokecanca, obviously alot of brainpower went into it
hey can i ask what the secret button is:

?

if you dont have the latest dx, the app will always look in its directory to see if the .dll's are there instead (and as pokecanca was kind, they are

What im getting at is that the directx version installed on your pc wont make a difference, other variables will (e.g. your graphic cards memory etc)
Good app pokecanca, obviously alot of brainpower went into it

hey can i ask what the secret button is:

?
Account=redundant;
If someone in power could delete this.. new account is Prodigy... so, yea... thanks....
If someone in power could delete this.. new account is Prodigy... so, yea... thanks....