
[Halo 2] Entity Alpha 1
- xheadshotmastax
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Just because you injected the bsp doesnt mean youll spawn perfectly in it. You have to fix the biped spawn pointsD0NTT CARE wrote:Ok well i just tried Gemini, & triplicate and all the SP bsp's that are supposed to "Work" And everytime i start the game i just spawn in a huge black space, But all the weapons and vehicles are still on map and stuff.Also when i open it in a map viewer its just black space also.
What i'm doing is opening a SP map, Checking parsed, And recursive and pressing save, Then saving into my maps folder.I then open up triplicate.map and go to build and select my saved file.(I also tried going to the sbsp tag in triplicate.map and selecting the sbsp and then hitting build, Which didnt work either.
Any thoughts/Ideas?
Also is there any thing else i have to do special to make SP>MP or can i just simply do it like im doing(Which is not working)?

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- latinomodder
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Use the Left Button on your mouse and hold it down and move around and just move the screen around. The BSP doesn't spawn in the same exact spot as the old bsp. :/D0NTT CARE wrote:Ok well i just tried Gemini, & triplicate and all the SP bsp's that are supposed to "Work" And everytime i start the game i just spawn in a huge black space, But all the weapons and vehicles are still on map and stuff.Also when i open it in a map viewer its just black space also.
What i'm doing is opening a SP map, Checking parsed, And recursive and pressing save, Then saving into my maps folder.I then open up triplicate.map and go to build and select my saved file.(I also tried going to the sbsp tag in triplicate.map and selecting the sbsp and then hitting build, Which didnt work either.
Any thoughts/Ideas?
Also is there any thing else i have to do special to make SP>MP or can i just simply do it like im doing(Which is not working)?
@latinomodder: That BSP doesn't work yet. Only the ones stated on the first and second pages are support as of now.
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Ok well by this point i really dont know what to say....
http://img460.imageshack.us/img460/5439/poor0yx.png
That is a picture, The map is terminal and way, Way in the background you see the trains but notice how far out i am, But yet still no Bsp.....
http://img460.imageshack.us/img460/5439/poor0yx.png
That is a picture, The map is terminal and way, Way in the background you see the trains but notice how far out i am, But yet still no Bsp.....
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im a little confused
I see only one purpose for this, to drag things from every SP or MP map to another SP or MP map. but you can already do that because if u use the pointer tool v 4 you can just fix the padding and it works.
so... some one wanna give me a tut on bsp conversions with entity that hopefully doesnt involve meta swaping?
unless it can meta swap bsp
I see only one purpose for this, to drag things from every SP or MP map to another SP or MP map. but you can already do that because if u use the pointer tool v 4 you can just fix the padding and it works.
so... some one wanna give me a tut on bsp conversions with entity that hopefully doesnt involve meta swaping?
unless it can meta swap bsp
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my program injects bigger bsps, in the right spot. It's something else messing up bigger bsp conversions.
here is a tutorial for a bsp conversion:
check bsp meta size, make sure its smaller than the new map
clikc the sbsp, click recursive,click parsed
save and then build into new map
open up the viewer
if you cant find the bsp, keep zooming out with s and rotating randomly with the right mouse button,change the speed if you want to, maybe that will help you.
anyways click the types of spawns you want to move to display them, then click select all
click find the first selected spawn
then move the camera with the keyboard
and you will be standing by all the spawns, you can use middle mouse button to deselect them all, then pick one place to move everything to and select the spawn at that point and then click move everything to this spot
thats pretty much it
here is a tutorial for a bsp conversion:
check bsp meta size, make sure its smaller than the new map
clikc the sbsp, click recursive,click parsed
save and then build into new map
open up the viewer
if you cant find the bsp, keep zooming out with s and rotating randomly with the right mouse button,change the speed if you want to, maybe that will help you.
anyways click the types of spawns you want to move to display them, then click select all
click find the first selected spawn
then move the camera with the keyboard
and you will be standing by all the spawns, you can use middle mouse button to deselect them all, then pick one place to move everything to and select the spawn at that point and then click move everything to this spot
thats pretty much it
Last edited by pokecancer on Mon May 01, 2006 10:12 am, edited 1 time in total.
- TheTyckoMan
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Should be able to, but I'm not sure if there's more stuff to fix in the sp maps, but I would try it if I were youDojorkan wrote:Wait, can we transer MP BSP to SP? and SP BSP TO SP?

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so far this is the most advanced program every created in the halo2 modding community up to date. Now I only wish some programs were integrated with this like player spawns, serenity/sppf, and the uber analyze tool including uber lightmap tool. Thatd be freakin awesome.
BTW! did you guys notice if you convert another bsp into gemini you can open it up with insolence!
Nice job poke! You da man!!
BTW! did you guys notice if you convert another bsp into gemini you can open it up with insolence!

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o then would i just be able to take the meta of...o lets say delta approch, the bsp is like scenarios\solo\05_deltaapproch\bsp1 and inject it over the bsp of gemini?pokecancer wrote:my program injects bigger bsps, in the right spot. It's something else messing up bigger bsp conversions
EDIT:
al have to do for it is fix the paddingZigen wrote: BTW! did you guys notice if you convert another bsp into gemini you can open it up with insolence!Nice job poke! You da man!!
So that would mean we could "sorta" have AI in MP right? Or at least play co-op in lets say Waterworks with some sort of AI?TheTyckoMan wrote:Should be able to, but I'm not sure if there's more stuff to fix in the sp maps, but I would try it if I were youDojorkan wrote:Wait, can we transer MP BSP to SP? and SP BSP TO SP?
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noHalo117 wrote:So that would mean we could "sorta" have AI in MP right? Or at least play co-op in lets say Waterworks with some sort of AI?TheTyckoMan wrote:Should be able to, but I'm not sure if there's more stuff to fix in the sp maps, but I would try it if I were youDojorkan wrote:Wait, can we transer MP BSP to SP? and SP BSP TO SP?
i told p8nt about it and it didnt work. the collision and bsp is messed when you do an MP to SP
so you cant even see enything
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