[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Since the sky doesnt need colision try some other thing like a scen? Id say bloc but thats a bit risky since it can interact with you :P
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

ScottyGEE wrote:Since the sky doesnt need colision try some other thing like a scen? Id say bloc but thats a bit risky since it can interact with you :P
i already tried scen. no go!
Image
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

D0NTT CARE wrote:Ok well i just tried Gemini, & triplicate and all the SP bsp's that are supposed to "Work" And everytime i start the game i just spawn in a huge black space, But all the weapons and vehicles are still on map and stuff.Also when i open it in a map viewer its just black space also.
What i'm doing is opening a SP map, Checking parsed, And recursive and pressing save, Then saving into my maps folder.I then open up triplicate.map and go to build and select my saved file.(I also tried going to the sbsp tag in triplicate.map and selecting the sbsp and then hitting build, Which didnt work either.

Any thoughts/Ideas?

Also is there any thing else i have to do special to make SP>MP or can i just simply do it like im doing(Which is not working)? :(
Just because you injected the bsp doesnt mean youll spawn perfectly in it. You have to fix the biped spawn points :wink:
D0NTT CARE





Posts: 73
Joined: Sun Mar 12, 2006 9:05 am
Location: Bothering xxSilencedDeathxx

Post by D0NTT CARE »

Ahh but i opened in Dark matter and other bsp viewers and scrolled up for about 5 minutes straight and never saw anything but darkness.
User avatar
latinomodder





Posts: 1040
Joined: Tue Sep 20, 2005 5:51 pm
Location: Costa Rica

Post by latinomodder »

I just crapped my pants!!!!!! :cry: !!!!!!1

Does anyone know if outskirts will work I want to use it for my war on terorism mod


LEo
Image
Th3 BeaR





Posts: 100
Joined: Sun Mar 26, 2006 3:04 pm
Location: Abilene, TX
Contact:

Post by Th3 BeaR »

D0NTT CARE wrote:Ok well i just tried Gemini, & triplicate and all the SP bsp's that are supposed to "Work" And everytime i start the game i just spawn in a huge black space, But all the weapons and vehicles are still on map and stuff.Also when i open it in a map viewer its just black space also.
What i'm doing is opening a SP map, Checking parsed, And recursive and pressing save, Then saving into my maps folder.I then open up triplicate.map and go to build and select my saved file.(I also tried going to the sbsp tag in triplicate.map and selecting the sbsp and then hitting build, Which didnt work either.

Any thoughts/Ideas?

Also is there any thing else i have to do special to make SP>MP or can i just simply do it like im doing(Which is not working)? :(
Use the Left Button on your mouse and hold it down and move around and just move the screen around. The BSP doesn't spawn in the same exact spot as the old bsp. :/

@latinomodder: That BSP doesn't work yet. Only the ones stated on the first and second pages are support as of now.
D0NTT CARE





Posts: 73
Joined: Sun Mar 12, 2006 9:05 am
Location: Bothering xxSilencedDeathxx

Post by D0NTT CARE »

Ok well by this point i really dont know what to say....

http://img460.imageshack.us/img460/5439/poor0yx.png

That is a picture, The map is terminal and way, Way in the background you see the trains but notice how far out i am, But yet still no Bsp.....
supercoolguy117





Posts: 194
Joined: Wed Aug 03, 2005 10:34 am
Location: CA
Contact:

Post by supercoolguy117 »

im a little confused
I see only one purpose for this, to drag things from every SP or MP map to another SP or MP map. but you can already do that because if u use the pointer tool v 4 you can just fix the padding and it works.
so... some one wanna give me a tut on bsp conversions with entity that hopefully doesnt involve meta swaping?
unless it can meta swap bsp
BlairBitch





Posts: 150
Joined: Mon Jan 10, 2005 9:15 pm

Post by BlairBitch »

ya i need a tut to im having a hard time with this
GREAT APP! :D
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

Wait, can we transer MP BSP to SP? and SP BSP TO SP?
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

my program injects bigger bsps, in the right spot. It's something else messing up bigger bsp conversions.

here is a tutorial for a bsp conversion:
check bsp meta size, make sure its smaller than the new map
clikc the sbsp, click recursive,click parsed
save and then build into new map
open up the viewer
if you cant find the bsp, keep zooming out with s and rotating randomly with the right mouse button,change the speed if you want to, maybe that will help you.
anyways click the types of spawns you want to move to display them, then click select all
click find the first selected spawn
then move the camera with the keyboard
and you will be standing by all the spawns, you can use middle mouse button to deselect them all, then pick one place to move everything to and select the spawn at that point and then click move everything to this spot
thats pretty much it
Last edited by pokecancer on Mon May 01, 2006 10:12 am, edited 1 time in total.
User avatar
TheTyckoMan




Artisan Socialist Decryptor Droplet

Posts: 854
Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...

Post by TheTyckoMan »

Dojorkan wrote:Wait, can we transer MP BSP to SP? and SP BSP TO SP?
Should be able to, but I'm not sure if there's more stuff to fix in the sp maps, but I would try it if I were you :wink:
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

so far this is the most advanced program every created in the halo2 modding community up to date. Now I only wish some programs were integrated with this like player spawns, serenity/sppf, and the uber analyze tool including uber lightmap tool. Thatd be freakin awesome.

BTW! did you guys notice if you convert another bsp into gemini you can open it up with insolence! :twisted: Nice job poke! You da man!!
supercoolguy117





Posts: 194
Joined: Wed Aug 03, 2005 10:34 am
Location: CA
Contact:

Post by supercoolguy117 »

pokecancer wrote:my program injects bigger bsps, in the right spot. It's something else messing up bigger bsp conversions
o then would i just be able to take the meta of...o lets say delta approch, the bsp is like scenarios\solo\05_deltaapproch\bsp1 and inject it over the bsp of gemini?


EDIT:
Zigen wrote: BTW! did you guys notice if you convert another bsp into gemini you can open it up with insolence! :twisted: Nice job poke! You da man!!
al have to do for it is fix the padding
Halo117





Posts: 149
Joined: Sun Jan 18, 2004 3:33 am
Location: Denmark

Post by Halo117 »

TheTyckoMan wrote:
Dojorkan wrote:Wait, can we transer MP BSP to SP? and SP BSP TO SP?
Should be able to, but I'm not sure if there's more stuff to fix in the sp maps, but I would try it if I were you :wink:
So that would mean we could "sorta" have AI in MP right? Or at least play co-op in lets say Waterworks with some sort of AI?
supercoolguy117





Posts: 194
Joined: Wed Aug 03, 2005 10:34 am
Location: CA
Contact:

Post by supercoolguy117 »

Halo117 wrote:
TheTyckoMan wrote:
Dojorkan wrote:Wait, can we transer MP BSP to SP? and SP BSP TO SP?
Should be able to, but I'm not sure if there's more stuff to fix in the sp maps, but I would try it if I were you :wink:
So that would mean we could "sorta" have AI in MP right? Or at least play co-op in lets say Waterworks with some sort of AI?
no
i told p8nt about it and it didnt work. the collision and bsp is messed when you do an MP to SP
so you cant even see enything
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

supercoolguy117 wrote: al have to do for it is fix the padding
How do you fix the padding?
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
supercoolguy117





Posts: 194
Joined: Wed Aug 03, 2005 10:34 am
Location: CA
Contact:

Post by supercoolguy117 »

pointer tool v4
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

Pointertool also disables the use to use ADI with the map. :(
supercoolguy117





Posts: 194
Joined: Wed Aug 03, 2005 10:34 am
Location: CA
Contact:

Post by supercoolguy117 »

Zigen wrote:Pointertool also disables the use to use ADI with the map. :(
no it doesnt
Post Reply