extracting and injecting things

Discuss general issues about modding HaloPC. Post ideas for mods here.
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xecuter





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extracting and injecting things

Post by xecuter »

EDIT I FOUND THIS REALLY COOL TUT.

http://www.halo4pc.com/index.php?showtopic=27
Last edited by xecuter on Thu Mar 04, 2004 10:29 pm, edited 1 time in total.
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staticx57





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Post by staticx57 »

with hmt.
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xecuter





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Post by xecuter »

well yah, but i how do i get the 3d models into milkshake and then inject them into the map again

*cough*tut.*cough*
Demonic Spartan





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Post by Demonic Spartan »

mini-tut on getting models from HMT3 into Milkshape :

Open HMT3

Find [mod2]PC Models, click on the thing that you want to export.

if /fp is after the name, it means when you carry the weapon. Otherwise, it means when its on the ground. When there are multitple models, the first one means the closest, the second one means you see it farther away, etc...

Anyways, open Milkshape, and go to File - Import - Wavefront OBJ and browse for the model that you exported from HMT3.

Edit to your wish -

Click on Select, click on Vertex down on the menu at the bottom of the toolbar, go into one of the 3 modeling screens, select what you want, go back over, select Extrude or Move, and move them around.

mini-tut on getting models from Milkshape into Halo :

In MilkShape, do File - Export - Wavefront OBJ.

Open HMT3

Find [mod2]PC Models, click on the model that you originally exported from HMT3

Click import, browse for the new model, click import, save, and play.

Note : If it says you can't import, then somehow you changed the number of vertices.

I've officially used that tut in responses 4 times now.
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xecuter





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Post by xecuter »

i keep getting meta and xml data, is there a more in-depth tut.
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