the bitmap location for log (fallen trunk)

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
Dave_Linger





Posts: 205
Joined: Thu Jan 29, 2004 2:58 pm
Contact:

the bitmap location for log (fallen trunk)

Post by Dave_Linger »

in HMT3, i mean. Anyone know where it is?
xecuter





Posts: 160
Joined: Tue Dec 09, 2003 12:10 am

Post by xecuter »

if you mean with a blood gulch map, then you have to re-build it with in it, then change it


http://www.halomods.com/forums/viewtopi ... n+tutorial
Dave_Linger





Posts: 205
Joined: Thu Jan 29, 2004 2:58 pm
Contact:

Post by Dave_Linger »

??

I have the flat log mod and have built some stuff and need it to be black. I have photoshop and the dds plugin, isnt there a place in (yes, bloodgulch.map) where there is the bitmap for the fallentree? if I can put it in blood gulch, i should be able to change bitmaps right?
xecuter





Posts: 160
Joined: Tue Dec 09, 2003 12:10 am

Post by xecuter »

hold on, let me look through my bitmaps and ill get back to ya

huh i cant seem to find it in the basic bitmaps, im thinking your going have to rebuild.
Dave_Linger





Posts: 205
Joined: Thu Jan 29, 2004 2:58 pm
Contact:

Post by Dave_Linger »

okay can you help me out,

like what map do i import meta from,
do i have to remake my level,
can i keep flat logs,
and how do i do it :-)
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

Static just posted in the sticky about getting flat metal panels. he answered it there. now next time just post there and dont make a topic about it.

and xecuter.. were you listening? he just wanted to change the bitmap of the log, or metal panels...
This post printed on 100% recycled electrons.
Post Reply